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+/************************************************************************************
+
+Filename : OVR_Win32_DeviceManager.h
+Content : Win32-specific DeviceManager header.
+Created : September 21, 2012
+Authors : Michael Antonov
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Win32_DeviceManager_h
+#define OVR_Win32_DeviceManager_h
+
+#include "OVR_DeviceImpl.h"
+#include "OVR_Win32_DeviceStatus.h"
+
+#include "Kernel/OVR_Timer.h"
+
+
+namespace OVR { namespace Win32 {
+
+class DeviceManagerThread;
+
+//-------------------------------------------------------------------------------------
+// ***** Win32 DeviceManager
+
+class DeviceManager : public DeviceManagerImpl
+{
+public:
+ DeviceManager();
+ ~DeviceManager();
+
+ // Initialize/Shutdowncreate and shutdown manger thread.
+ virtual bool Initialize(DeviceBase* parent);
+ virtual void Shutdown();
+
+ virtual ThreadCommandQueue* GetThreadQueue();
+ virtual ThreadId GetThreadId() const;
+
+ virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
+
+ virtual bool GetDeviceInfo(DeviceInfo* info) const;
+
+ // Fills HIDDeviceDesc by using the path.
+ // Returns 'true' if successful, 'false' otherwise.
+ bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
+
+ Ptr<DeviceManagerThread> pThread;
+};
+
+//-------------------------------------------------------------------------------------
+// ***** Device Manager Background Thread
+
+class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
+{
+ friend class DeviceManager;
+ enum { ThreadStackSize = 32 * 1024 };
+public:
+ DeviceManagerThread(DeviceManager* pdevMgr);
+ ~DeviceManagerThread();
+
+ virtual int Run();
+
+ // ThreadCommandQueue notifications for CommandEvent handling.
+ virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
+ virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
+
+
+ // Notifier used for different updates (EVENT or regular timing or messages).
+ class Notifier
+ {
+ public:
+ // Called when overlapped I/O handle is signaled.
+ virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
+
+ // Called when timing ticks are updated.
+ // Returns the largest number of seconds this function can
+ // wait till next call.
+ virtual double OnTicks(double tickSeconds)
+ { OVR_UNUSED1(tickSeconds); return 1000.0; }
+
+ enum DeviceMessageType
+ {
+ DeviceMessage_DeviceAdded = 0,
+ DeviceMessage_DeviceRemoved = 1,
+ };
+
+ // Called to notify device object.
+ virtual bool OnDeviceMessage(DeviceMessageType messageType,
+ const String& devicePath,
+ bool* error)
+ { OVR_UNUSED3(messageType, devicePath, error); return false; }
+ };
+
+
+ // Adds device's OVERLAPPED structure for I/O.
+ // After it's added, Overlapped object will be signaled if a message arrives.
+ bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
+ bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
+
+ // Add notifier that will be called at regular intervals.
+ bool AddTicksNotifier(Notifier* notify);
+ bool RemoveTicksNotifier(Notifier* notify);
+
+ bool AddMessageNotifier(Notifier* notify);
+ bool RemoveMessageNotifier(Notifier* notify);
+
+ // DeviceStatus::Notifier interface.
+ bool OnMessage(MessageType type, const String& devicePath);
+
+ void DetachDeviceManager();
+
+private:
+ bool threadInitialized() { return hCommandEvent != 0; }
+
+ // Event used to wake us up thread commands are enqueued.
+ HANDLE hCommandEvent;
+
+ // Event notifications for devices whose OVERLAPPED I/O we service.
+ // This list is modified through AddDeviceOverlappedEvent.
+ // WaitHandles[0] always == hCommandEvent, with null device.
+ ArrayPOD<HANDLE> WaitHandles;
+ ArrayPOD<Notifier*> WaitNotifiers;
+
+ // Ticks notifiers - used for time-dependent events such as keep-alive.
+ ArrayPOD<Notifier*> TicksNotifiers;
+
+ // Message notifiers.
+ ArrayPOD<Notifier*> MessageNotifiers;
+
+ // Object that manages notifications originating from Windows messages.
+ Ptr<DeviceStatus> pStatusObject;
+
+ Lock DevMgrLock;
+ // pDeviceMgr should be accessed under DevMgrLock
+ DeviceManager* pDeviceMgr; // back ptr, no addref.
+};
+
+}} // namespace Win32::OVR
+
+#endif // OVR_Win32_DeviceManager_h