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+/************************************************************************************
+
+Filename : Tracking_PoseState.h
+Content : Describes the complete pose at a point in time, including derivatives
+Created : May 13, 2014
+Authors : Dov Katz
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef Tracking_PoseState_h
+#define Tracking_PoseState_h
+
+#include "../Kernel/OVR_Math.h"
+
+namespace OVR {
+
+// PoseState describes the complete pose, or a rigid body configuration, at a
+// point in time, including first and second derivatives. It is used to specify
+// instantaneous location and movement of the headset.
+// SensorState is returned as a part of the sensor state.
+
+template<class T>
+class PoseState
+{
+public:
+ typedef typename CompatibleTypes<Pose<T> >::Type CompatibleType;
+
+ PoseState() : TimeInSeconds(0.0) { }
+ PoseState(Pose<T> pose, double time) : TimeInSeconds(time), ThePose(pose) { }
+
+ // float <-> double conversion constructor.
+ explicit PoseState(const PoseState<typename Math<T>::OtherFloatType> &src)
+ : ThePose(src.ThePose),
+ AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity),
+ AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration),
+ TimeInSeconds(src.TimeInSeconds)
+ { }
+
+ // C-interop support: PoseStatef <-> ovrPoseStatef
+ PoseState(const typename CompatibleTypes<PoseState<T> >::Type& src)
+ : ThePose(src.ThePose),
+ AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity),
+ AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration),
+ TimeInSeconds(src.TimeInSeconds)
+ { }
+
+ operator typename CompatibleTypes<PoseState<T> >::Type() const
+ {
+ typename CompatibleTypes<PoseState<T> >::Type result;
+ result.ThePose = ThePose;
+ result.AngularVelocity = AngularVelocity;
+ result.LinearVelocity = LinearVelocity;
+ result.AngularAcceleration = AngularAcceleration;
+ result.LinearAcceleration = LinearAcceleration;
+ result.TimeInSeconds = TimeInSeconds;
+ return result;
+ }
+
+ Pose<T> ThePose;
+ Vector3<T> AngularVelocity;
+ Vector3<T> LinearVelocity;
+ Vector3<T> AngularAcceleration;
+ Vector3<T> LinearAcceleration;
+ // Absolute time of this state sample; always a double measured in seconds.
+ double TimeInSeconds;
+
+ // ***** Helpers for Pose integration
+
+ // Stores and integrates gyro angular velocity reading for a given time step.
+ void StoreAndIntegrateGyro(Vector3d angVel, double dt);
+ // Stores and integrates position/velocity from accelerometer reading for a given time step.
+ void StoreAndIntegrateAccelerometer(Vector3d linearAccel, double dt);
+
+ // Performs integration of state by adding next state delta to it
+ // to produce a combined state change
+ void AdvanceByDelta(const PoseState<T>& delta);
+};
+
+
+template<class T>
+PoseState<T> operator*(const OVR::Pose<T>& trans, const PoseState<T>& poseState)
+{
+ PoseState<T> result;
+ result.ThePose = trans * poseState.ThePose;
+ result.LinearVelocity = trans.Rotate(poseState.LinearVelocity);
+ result.LinearAcceleration = trans.Rotate(poseState.LinearAcceleration);
+ result.AngularVelocity = trans.Rotate(poseState.AngularVelocity);
+ result.AngularAcceleration = trans.Rotate(poseState.AngularAcceleration);
+ return result;
+}
+
+
+// External API returns pose as float, but uses doubles internally for quaternion precision.
+typedef PoseState<float> PoseStatef;
+typedef PoseState<double> PoseStated;
+
+
+} // namespace OVR::Vision
+
+
+namespace OVR {
+
+ template<> struct CompatibleTypes<OVR::PoseState<float> > { typedef ovrPoseStatef Type; };
+ template<> struct CompatibleTypes<OVR::PoseState<double> > { typedef ovrPoseStated Type; };
+
+}
+
+#endif // Tracking_PoseState_h