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Diffstat (limited to 'LibOVR/Src/Tracking/Tracking_PoseState.h')
-rw-r--r-- | LibOVR/Src/Tracking/Tracking_PoseState.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/LibOVR/Src/Tracking/Tracking_PoseState.h b/LibOVR/Src/Tracking/Tracking_PoseState.h new file mode 100644 index 0000000..c22395c --- /dev/null +++ b/LibOVR/Src/Tracking/Tracking_PoseState.h @@ -0,0 +1,125 @@ +/************************************************************************************ + +Filename : Tracking_PoseState.h +Content : Describes the complete pose at a point in time, including derivatives +Created : May 13, 2014 +Authors : Dov Katz + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef Tracking_PoseState_h +#define Tracking_PoseState_h + +#include "../Kernel/OVR_Math.h" + +namespace OVR { + +// PoseState describes the complete pose, or a rigid body configuration, at a +// point in time, including first and second derivatives. It is used to specify +// instantaneous location and movement of the headset. +// SensorState is returned as a part of the sensor state. + +template<class T> +class PoseState +{ +public: + typedef typename CompatibleTypes<Pose<T> >::Type CompatibleType; + + PoseState() : TimeInSeconds(0.0) { } + PoseState(Pose<T> pose, double time) : TimeInSeconds(time), ThePose(pose) { } + + // float <-> double conversion constructor. + explicit PoseState(const PoseState<typename Math<T>::OtherFloatType> &src) + : ThePose(src.ThePose), + AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), + AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), + TimeInSeconds(src.TimeInSeconds) + { } + + // C-interop support: PoseStatef <-> ovrPoseStatef + PoseState(const typename CompatibleTypes<PoseState<T> >::Type& src) + : ThePose(src.ThePose), + AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), + AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), + TimeInSeconds(src.TimeInSeconds) + { } + + operator typename CompatibleTypes<PoseState<T> >::Type() const + { + typename CompatibleTypes<PoseState<T> >::Type result; + result.ThePose = ThePose; + result.AngularVelocity = AngularVelocity; + result.LinearVelocity = LinearVelocity; + result.AngularAcceleration = AngularAcceleration; + result.LinearAcceleration = LinearAcceleration; + result.TimeInSeconds = TimeInSeconds; + return result; + } + + Pose<T> ThePose; + Vector3<T> AngularVelocity; + Vector3<T> LinearVelocity; + Vector3<T> AngularAcceleration; + Vector3<T> LinearAcceleration; + // Absolute time of this state sample; always a double measured in seconds. + double TimeInSeconds; + + // ***** Helpers for Pose integration + + // Stores and integrates gyro angular velocity reading for a given time step. + void StoreAndIntegrateGyro(Vector3d angVel, double dt); + // Stores and integrates position/velocity from accelerometer reading for a given time step. + void StoreAndIntegrateAccelerometer(Vector3d linearAccel, double dt); + + // Performs integration of state by adding next state delta to it + // to produce a combined state change + void AdvanceByDelta(const PoseState<T>& delta); +}; + + +template<class T> +PoseState<T> operator*(const OVR::Pose<T>& trans, const PoseState<T>& poseState) +{ + PoseState<T> result; + result.ThePose = trans * poseState.ThePose; + result.LinearVelocity = trans.Rotate(poseState.LinearVelocity); + result.LinearAcceleration = trans.Rotate(poseState.LinearAcceleration); + result.AngularVelocity = trans.Rotate(poseState.AngularVelocity); + result.AngularAcceleration = trans.Rotate(poseState.AngularAcceleration); + return result; +} + + +// External API returns pose as float, but uses doubles internally for quaternion precision. +typedef PoseState<float> PoseStatef; +typedef PoseState<double> PoseStated; + + +} // namespace OVR::Vision + + +namespace OVR { + + template<> struct CompatibleTypes<OVR::PoseState<float> > { typedef ovrPoseStatef Type; }; + template<> struct CompatibleTypes<OVR::PoseState<double> > { typedef ovrPoseStated Type; }; + +} + +#endif // Tracking_PoseState_h |