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+/************************************************************************************
+
+Filename : GUIConsole.h
+Content : A stdout console window that runs alongside Windows GUI applications
+Created : Feb 4, 2013
+Authors : Brant Lewis
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef GUICONSOLE_H
+#define GUICONSOLE_H
+
+#include "../../Include/OVR_Kernel.h"
+
+#ifdef OVR_INTERNAL_USE
+
+#include <WinSock2.h>
+#include <WS2tcpip.h>
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+class GUIConsole
+{
+public:
+ // constructors
+ GUIConsole();
+ ~GUIConsole();
+
+ // member variables
+ HANDLE hStdIn, hStdOut, hStdError;
+};
+#endif // #ifdef OVR_INTERNAL_USE
+
+#endif