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-rw-r--r--LibOVR/Src/Util/Util_LatencyTest.h320
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diff --git a/LibOVR/Src/Util/Util_LatencyTest.h b/LibOVR/Src/Util/Util_LatencyTest.h
index 47f98f7..a01864e 100644
--- a/LibOVR/Src/Util/Util_LatencyTest.h
+++ b/LibOVR/Src/Util/Util_LatencyTest.h
@@ -1,160 +1,160 @@
-/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_LatencyTest.h
-Content : Wraps the lower level LatencyTesterDevice and adds functionality.
-Created : February 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_LatencyTest_h
-#define OVR_Util_LatencyTest_h
-
-#include "../OVR_Device.h"
-
-#include "../Kernel/OVR_String.h"
-#include "../Kernel/OVR_List.h"
-
-namespace OVR { namespace Util {
-
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTest
-//
-// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
-// of a latency test. A single test is composed of a series of individual latency measurements
-// which are used to derive min, max, and an average latency value.
-//
-// Developers are required to call the following methods:
-// SetDevice - Sets the LatencyTestDevice to be used for the tests.
-// ProcessInputs - This should be called at the same place in the code where the game engine
-// reads the headset orientation from LibOVR (typically done by calling
-// 'GetOrientation' on the SensorFusion object). Calling this at the right time
-// enables us to measure the same latency that occurs for headset orientation
-// changes.
-// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
-// beneath it. The color of these pixels can be set by drawing a small
-// quad at the end of the rendering stage. The quad should be small
-// such that it doesn't significantly impact the rendering of the scene,
-// but large enough to be 'seen' by the sensor. See the SDK
-// documentation for more information.
-// GetResultsString - Call this to get a string containing the most recent results.
-// If the string has already been gotten then NULL will be returned.
-// The string pointer will remain valid until the next time this
-// method is called.
-//
-
-class LatencyTest : public NewOverrideBase
-{
-public:
- LatencyTest(LatencyTestDevice* device = NULL);
- ~LatencyTest();
-
- // Set the Latency Tester device that we'll use to send commands to and receive
- // notification messages from.
- bool SetDevice(LatencyTestDevice* device);
-
- // Returns true if this LatencyTestUtil has a Latency Tester device.
- bool HasDevice() const
- { return Handler.IsHandlerInstalled(); }
-
- void ProcessInputs();
- bool DisplayScreenColor(Color& colorToDisplay);
- const char* GetResultsString();
-
- // Begin test. Equivalent to pressing the button on the latency tester.
- void BeginTest();
-
-private:
- LatencyTest* getThis() { return this; }
-
- enum LatencyTestMessageType
- {
- LatencyTest_None,
- LatencyTest_Timer,
- LatencyTest_ProcessInputs,
- };
-
- UInt32 getRandomComponent(UInt32 range);
- void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
- void reset();
- void setTimer(UInt32 timeMilliS);
- void clearTimer();
-
- class LatencyTestHandler : public MessageHandler
- {
- LatencyTest* pLatencyTestUtil;
- public:
- LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
- ~LatencyTestHandler();
-
- virtual void OnMessage(const Message& msg);
- };
-
- bool areResultsComplete();
- void processResults();
- void updateForTimeouts();
-
- Ptr<LatencyTestDevice> Device;
- LatencyTestHandler Handler;
-
- enum TesterState
- {
- State_WaitingForButton,
- State_WaitingForSettlePreCalibrationColorBlack,
- State_WaitingForSettlePostCalibrationColorBlack,
- State_WaitingForSettlePreCalibrationColorWhite,
- State_WaitingForSettlePostCalibrationColorWhite,
- State_WaitingToTakeMeasurement,
- State_WaitingForTestStarted,
- State_WaitingForColorDetected,
- State_WaitingForSettlePostMeasurement
- };
- TesterState State;
-
- bool HaveOldTime;
- UInt32 OldTime;
- UInt32 ActiveTimerMilliS;
-
- Color RenderColor;
-
- struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
- {
- MeasurementResult()
- : DeviceMeasuredElapsedMilliS(0),
- TimedOutWaitingForTestStarted(false),
- TimedOutWaitingForColorDetected(false),
- StartTestTicksMicroS(0),
- TestStartedTicksMicroS(0)
- {}
-
- Color TargetColor;
-
- UInt32 DeviceMeasuredElapsedMilliS;
-
- bool TimedOutWaitingForTestStarted;
- bool TimedOutWaitingForColorDetected;
-
- UInt64 StartTestTicksMicroS;
- UInt64 TestStartedTicksMicroS;
- };
-
- List<MeasurementResult> Results;
- void clearMeasurementResults();
-
- MeasurementResult* getActiveResult();
-
- StringBuffer ResultsString;
- String ReturnedResultString;
-};
-
-}} // namespace OVR::Util
-
-#endif // OVR_Util_LatencyTest_h
+/************************************************************************************
+
+PublicHeader: OVR.h
+Filename : Util_LatencyTest.h
+Content : Wraps the lower level LatencyTesterDevice and adds functionality.
+Created : February 14, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LatencyTest_h
+#define OVR_Util_LatencyTest_h
+
+#include "../OVR_Device.h"
+
+#include "../Kernel/OVR_String.h"
+#include "../Kernel/OVR_List.h"
+
+namespace OVR { namespace Util {
+
+
+//-------------------------------------------------------------------------------------
+// ***** LatencyTest
+//
+// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
+// of a latency test. A single test is composed of a series of individual latency measurements
+// which are used to derive min, max, and an average latency value.
+//
+// Developers are required to call the following methods:
+// SetDevice - Sets the LatencyTestDevice to be used for the tests.
+// ProcessInputs - This should be called at the same place in the code where the game engine
+// reads the headset orientation from LibOVR (typically done by calling
+// 'GetOrientation' on the SensorFusion object). Calling this at the right time
+// enables us to measure the same latency that occurs for headset orientation
+// changes.
+// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
+// beneath it. The color of these pixels can be set by drawing a small
+// quad at the end of the rendering stage. The quad should be small
+// such that it doesn't significantly impact the rendering of the scene,
+// but large enough to be 'seen' by the sensor. See the SDK
+// documentation for more information.
+// GetResultsString - Call this to get a string containing the most recent results.
+// If the string has already been gotten then NULL will be returned.
+// The string pointer will remain valid until the next time this
+// method is called.
+//
+
+class LatencyTest : public NewOverrideBase
+{
+public:
+ LatencyTest(LatencyTestDevice* device = NULL);
+ ~LatencyTest();
+
+ // Set the Latency Tester device that we'll use to send commands to and receive
+ // notification messages from.
+ bool SetDevice(LatencyTestDevice* device);
+
+ // Returns true if this LatencyTestUtil has a Latency Tester device.
+ bool HasDevice() const
+ { return Handler.IsHandlerInstalled(); }
+
+ void ProcessInputs();
+ bool DisplayScreenColor(Color& colorToDisplay);
+ const char* GetResultsString();
+
+ // Begin test. Equivalent to pressing the button on the latency tester.
+ void BeginTest();
+
+private:
+ LatencyTest* getThis() { return this; }
+
+ enum LatencyTestMessageType
+ {
+ LatencyTest_None,
+ LatencyTest_Timer,
+ LatencyTest_ProcessInputs,
+ };
+
+ UInt32 getRandomComponent(UInt32 range);
+ void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
+ void reset();
+ void setTimer(UInt32 timeMilliS);
+ void clearTimer();
+
+ class LatencyTestHandler : public MessageHandler
+ {
+ LatencyTest* pLatencyTestUtil;
+ public:
+ LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
+ ~LatencyTestHandler();
+
+ virtual void OnMessage(const Message& msg);
+ };
+
+ bool areResultsComplete();
+ void processResults();
+ void updateForTimeouts();
+
+ Ptr<LatencyTestDevice> Device;
+ LatencyTestHandler Handler;
+
+ enum TesterState
+ {
+ State_WaitingForButton,
+ State_WaitingForSettlePreCalibrationColorBlack,
+ State_WaitingForSettlePostCalibrationColorBlack,
+ State_WaitingForSettlePreCalibrationColorWhite,
+ State_WaitingForSettlePostCalibrationColorWhite,
+ State_WaitingToTakeMeasurement,
+ State_WaitingForTestStarted,
+ State_WaitingForColorDetected,
+ State_WaitingForSettlePostMeasurement
+ };
+ TesterState State;
+
+ bool HaveOldTime;
+ UInt32 OldTime;
+ UInt32 ActiveTimerMilliS;
+
+ Color RenderColor;
+
+ struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
+ {
+ MeasurementResult()
+ : DeviceMeasuredElapsedMilliS(0),
+ TimedOutWaitingForTestStarted(false),
+ TimedOutWaitingForColorDetected(false),
+ StartTestTicksMicroS(0),
+ TestStartedTicksMicroS(0)
+ {}
+
+ Color TargetColor;
+
+ UInt32 DeviceMeasuredElapsedMilliS;
+
+ bool TimedOutWaitingForTestStarted;
+ bool TimedOutWaitingForColorDetected;
+
+ UInt64 StartTestTicksMicroS;
+ UInt64 TestStartedTicksMicroS;
+ };
+
+ List<MeasurementResult> Results;
+ void clearMeasurementResults();
+
+ MeasurementResult* getActiveResult();
+
+ StringBuffer ResultsString;
+ String ReturnedResultString;
+};
+
+}} // namespace OVR::Util
+
+#endif // OVR_Util_LatencyTest_h