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+/************************************************************************************
+
+Filename : Util_LatencyTest2Reader.h
+Content : Shared functionality for the DK2 latency tester
+Created : July 8, 2014
+Authors : Volga Aksoy, Chris Taylor
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LatencyTest2_State_h
+#define OVR_Util_LatencyTest2_State_h
+
+#include "../Kernel/OVR_Lockless.h"
+
+namespace OVR { namespace Util {
+
+
+enum LatencyTester2Constants
+{
+ LT2_ColorIncrement = 32,
+ LT2_PixelTestThreshold = LT2_ColorIncrement / 3,
+ LT2_IncrementCount = 256 / LT2_ColorIncrement,
+ LT2_TimeoutWaitingForColorDetected = 1000 // 1 second
+};
+
+
+//-------------------------------------------------------------------------------------
+// FrameTimeRecord
+
+// Describes frame scan-out time used for latency testing.
+struct FrameTimeRecord
+{
+ int ReadbackIndex;
+ double TimeSeconds;
+
+ // Utility functions to convert color to readBack indices and back.
+ // The purpose of ReadbackIndex is to allow direct comparison by value.
+
+ static bool ColorToReadbackIndex(int *readbackIndex, unsigned char color);
+ static unsigned char ReadbackIndexToColor(int readbackIndex);
+};
+
+
+//-----------------------------------------------------------------------------
+// FrameTimeRecordSet
+
+// FrameTimeRecordSet is a container holding multiple consecutive frame timing records
+// returned from the lock-less state. Used by FrameTimeManager.
+struct FrameTimeRecordSet
+{
+ enum {
+ RecordCount = 4,
+ RecordMask = RecordCount - 1
+ };
+ FrameTimeRecord Records[RecordCount];
+ int NextWriteIndex;
+
+ FrameTimeRecordSet();
+
+ void AddValue(int readValue, double timeSeconds);
+ // Matching should be done starting from NextWrite index
+ // until wrap-around
+
+ const FrameTimeRecord& operator [] (int i) const;
+
+ const FrameTimeRecord& GetMostRecentFrame();
+
+ // Advances I to absolute color index
+ bool FindReadbackIndex(int* i, int readbackIndex) const;
+
+ bool IsAllZeroes() const;
+};
+
+typedef LocklessUpdater<FrameTimeRecordSet, FrameTimeRecordSet> LockessRecordUpdater;
+
+
+}} // namespace OVR::Util
+
+#endif // OVR_Util_LatencyTest2_State_h