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Diffstat (limited to 'LibOVRKernel/Src/Util/Util_SystemGUI.cpp')
-rw-r--r-- | LibOVRKernel/Src/Util/Util_SystemGUI.cpp | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Util/Util_SystemGUI.cpp b/LibOVRKernel/Src/Util/Util_SystemGUI.cpp new file mode 100644 index 0000000..ffab71e --- /dev/null +++ b/LibOVRKernel/Src/Util/Util_SystemGUI.cpp @@ -0,0 +1,239 @@ +/************************************************************************************ + +Filename : Util_SystemGUI.cpp +Content : OS GUI access, usually for diagnostics. +Created : October 20, 2014 +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#include "Util_SystemGUI.h" + +#include "Kernel/OVR_UTF8Util.h" +#if defined(OVR_OS_WIN32) + #include "Kernel/OVR_Win32_IncludeWindows.h" +#endif // OVR_OS_WIN32 +#include "Kernel/OVR_Std.h" +#include <stdio.h> +#include <stdarg.h> + + +namespace OVR { namespace Util { + + +static bool DisplayMessageBoxVaList(const char* pTitle, const char* pFormat, va_list argList) +{ + char buffer[512]; + char* pBuffer = buffer; + char* pAllocated = nullptr; + + va_list argListSaved; + OVR_VA_COPY(argListSaved, argList); + + int result = OVR_vsnprintf(buffer, OVR_ARRAY_COUNT(buffer), pFormat, argList); // Returns the required strlen of buffer. + + if(result >= (int)OVR_ARRAY_COUNT(buffer)) // If there was insufficient capacity... + { + pAllocated = new char[result + 1]; + pBuffer = pAllocated; + + va_end(argList); // The caller owns argList and will call va_end on it. + OVR_VA_COPY(argList, argListSaved); + + OVR_vsnprintf(pBuffer, (size_t)result + 1, pFormat, argList); + } + + bool returnValue = DisplayMessageBox(pTitle, pBuffer); + + delete[] pAllocated; // OK if it's nullptr. + + return returnValue; +} + + +bool DisplayMessageBoxF(const char* pTitle, const char* pFormat, ...) +{ + va_list argList; + va_start(argList, pFormat); + bool returnValue = DisplayMessageBoxVaList(pTitle, pFormat, argList); + va_end(argList); + return returnValue; +} + + + +#if defined(OVR_OS_MS) + +// On Windows we implement a manual dialog message box. The reason for this is that there's no way to +// have a message box like this without either using MFC or WinForms or relying on Windows Vista+. + +bool DisplayMessageBox(const char* pTitle, const char* pText) +{ + #define ID_EDIT 100 + + struct Dialog + { + static size_t LineCount(const char* pText) + { + size_t count = 0; + while(*pText) + { + if(*pText++ == '\n') + count++; + } + return count; + } + + static WORD* WordUp(WORD* pIn){ return (WORD*)((((uintptr_t)pIn + 3) >> 2) << 2); } + + static BOOL CALLBACK Proc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam) + { + switch (iMsg) + { + case WM_INITDIALOG: + { + HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT); + + const char* pText = (const char*)lParam; + SetWindowTextA(hWndEdit, pText); + + HFONT hFont = CreateFontW(-11, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"Courier New"); + if(hFont) + SendMessage(hWndEdit, WM_SETFONT, WPARAM(hFont), TRUE); + + SendMessage(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0); + + return TRUE; + } + + case WM_COMMAND: + switch (LOWORD(wParam)) + { + case ID_EDIT: + { + // Handle messages from the edit control here. + HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT); + SendMessage(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0); + return TRUE; + } + + case IDOK: + EndDialog(hDlg, 0); + return TRUE; + } + break; + case WM_CLOSE: + + EndDialog(hDlg, 0); + return TRUE; + } + + return FALSE; + } + }; + + + char dialogTemplateMemory[1024]; + memset(dialogTemplateMemory, 0, sizeof(dialogTemplateMemory)); + DLGTEMPLATE* pDlg = (LPDLGTEMPLATE)dialogTemplateMemory; + + const size_t textLength = strlen(pText); + const size_t textLineCount = Dialog::LineCount(pText); + + // Sizes are in Windows dialog units, which are relative to a character size. Depends on the font and environment settings. Often the pixel size will be ~3x the dialog unit x size. Often the pixel size will be ~3x the dialog unit y size. + const int kGutterSize = 6; // Empty border space around controls within the dialog + const int kButtonWidth = 24; + const int kButtonHeight = 10; + const int kDialogWidth = ((textLength > 1000) ? 600 : ((textLength > 400) ? 300 : 200)); // To do: Clip this against screen bounds. + const int kDialogHeight = ((textLineCount > 100) ? 400 : ((textLineCount > 25) ? 300 : ((textLineCount > 10) ? 200 : 100))); + + // Define a dialog box. + pDlg->style = WS_POPUP | WS_BORDER | WS_SYSMENU | DS_MODALFRAME | WS_CAPTION; + pDlg->cdit = 2; // Control count + pDlg->x = 10; // X position To do: Center the dialog. + pDlg->y = 10; + pDlg->cx = (short)kDialogWidth; + pDlg->cy = (short)kDialogHeight; + WORD* pWord = (WORD*)(pDlg + 1); + *pWord++ = 0; // No menu + *pWord++ = 0; // Default dialog box class + + WCHAR* pWchar = (WCHAR*)pWord; + const size_t titleLength = strlen(pTitle); + size_t wcharCount = OVR::UTF8Util::DecodeString(pWchar, pTitle, (titleLength > 128) ? 128 : titleLength); + pWord += wcharCount + 1; + + // Define an OK button. + pWord = Dialog::WordUp(pWord); + + DLGITEMTEMPLATE* pDlgItem = (DLGITEMTEMPLATE*)pWord; + pDlgItem->x = pDlg->cx - (kGutterSize + kButtonWidth); + pDlgItem->y = pDlg->cy - (kGutterSize + kButtonHeight); + pDlgItem->cx = kButtonWidth; + pDlgItem->cy = kButtonHeight; + pDlgItem->id = IDOK; + pDlgItem->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON; + + pWord = (WORD*)(pDlgItem + 1); + *pWord++ = 0xFFFF; + *pWord++ = 0x0080; // button class + + pWchar = (WCHAR*)pWord; + pWchar[0] = 'O'; pWchar[1] = 'K'; pWchar[2] = '\0'; // Not currently localized. + pWord += 3; // OK\0 + *pWord++ = 0; // no creation data + + // Define an EDIT contol. + pWord = Dialog::WordUp(pWord); + + pDlgItem = (DLGITEMTEMPLATE*)pWord; + pDlgItem->x = kGutterSize; + pDlgItem->y = kGutterSize; + pDlgItem->cx = pDlg->cx - (kGutterSize + kGutterSize); + pDlgItem->cy = pDlg->cy - (kGutterSize + kButtonHeight + kGutterSize + (kGutterSize / 2)); + pDlgItem->id = ID_EDIT; + pDlgItem->style = ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | ES_WANTRETURN | ES_READONLY | WS_VSCROLL | WS_BORDER | WS_TABSTOP | WS_CHILD | WS_VISIBLE; + + pWord = (WORD*)(pDlgItem + 1); + *pWord++ = 0xFFFF; + *pWord++ = 0x0081; // edit class atom + *pWord++ = 0; // no creation data + + LRESULT ret = DialogBoxIndirectParam(NULL, (LPDLGTEMPLATE)pDlg, NULL, (DLGPROC)Dialog::Proc, (LPARAM)pText); + + return (ret != 0); +} + +#elif defined(OVR_OS_MAC) + +// For Apple we use the Objective C implementation in Util_GUI.mm + +#else + +// To do. +bool DisplayMessageBox(const char* pTitle, const char* pText) +{ + printf("\n\nMessageBox\n%s\n", pTitle); + printf("%s\n\n", pText); + return false; +} + +#endif + + +}} // namespace OVR::Util |