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-rw-r--r--Samples/CommonSrc/CMakeLists.txt58
1 files changed, 58 insertions, 0 deletions
diff --git a/Samples/CommonSrc/CMakeLists.txt b/Samples/CommonSrc/CMakeLists.txt
new file mode 100644
index 0000000..3cfa009
--- /dev/null
+++ b/Samples/CommonSrc/CMakeLists.txt
@@ -0,0 +1,58 @@
+project(CommonSrc)
+
+set(SOURCE_FILES
+ Platform/Platform.cpp
+ Platform/Platform.cpp
+ Render/Render_Device.cpp
+ Render/Render_LoadTextureDDS.cpp
+ Render/Render_LoadTextureTGA.cpp
+ Render/Render_XmlSceneLoader.cpp
+)
+
+if(WIN32)
+ list(APPEND SOURCE_FILES
+ Platform/Win32_Platform.cpp
+ Platform/Win32_Gamepad.cpp
+ Render/Render_D3D10_Device.cpp
+ Render/Render_D3D11_Device.cpp
+ )
+
+ find_package(DirectX REQUIRED)
+ list(APPEND CommonSrc_EXTRA_LIBS
+ ${DirectX_D3D10_LIBRARY}
+ ${DirectX_D3D11_LIBRARY}
+ ${DirectX_LIB_SEARCH_PATH}/d3dcompiler.lib
+ ${DirectX_LIB_SEARCH_PATH}/dxgi.lib
+ )
+ include_directories(${DirectX_INC_SEARCH_PATH})
+
+elseif(APPLE)
+
+ list(APPEND SOURCE_FILES
+ Platform/OSX_Platform.mm
+ Platform/OSX_Gamepad.cpp
+ Platform/OSX_WavPlayer.cpp
+ Render/Render_GL_Device.cpp
+ )
+
+ find_library(OpenGL_LIBRARY OpenGL)
+ find_library(COCOA_LIBRARY Cocoa)
+ list(APPEND CommonSrc_EXTRA_LIBS
+ ${COCOA_LIBRARY}
+ ${OpenGL_LIBRARY}
+ )
+
+else()
+
+ list(APPEND SOURCE_FILES
+ Platform/Linux_Platform.cpp
+ Platform/Linux_Gamepad.cpp
+ Render/Render_GL_Device.cpp
+ )
+
+ list(APPEND CommonSrc_EXTRA_LIBS GL GLU glut)
+
+endif()
+
+add_library (CommonSrc STATIC ${SOURCE_FILES})
+target_link_libraries(CommonSrc ${CommonSrc_EXTRA_LIBS})