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-rw-r--r--Samples/CommonSrc/Platform/Gamepad.h204
1 files changed, 102 insertions, 102 deletions
diff --git a/Samples/CommonSrc/Platform/Gamepad.h b/Samples/CommonSrc/Platform/Gamepad.h
index 01eaab4..f32effc 100644
--- a/Samples/CommonSrc/Platform/Gamepad.h
+++ b/Samples/CommonSrc/Platform/Gamepad.h
@@ -1,102 +1,102 @@
-/************************************************************************************
-
-Filename : Gamepad.h
-Content : Cross platform Gamepad interface.
-Created : May 6, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_Gamepad_h
-#define OVR_Gamepad_h
-
-#include "OVR.h"
-
-namespace OVR { namespace Platform {
-
-// Buttons on a typical gamepad controller.
-enum GamepadButtons
-{
- Gamepad_A = 0x1000,
- Gamepad_CROSS = 0x1000,
- Gamepad_B = 0x2000,
- Gamepad_CIRCLE = 0x2000,
- Gamepad_X = 0x4000,
- Gamepad_SQUARE = 0x4000,
- Gamepad_Y = 0x8000,
- Gamepad_TRIANGLE = 0x8000,
- Gamepad_Up = 0x0001,
- Gamepad_Down = 0x0002,
- Gamepad_Left = 0x0004,
- Gamepad_Right = 0x0008,
- Gamepad_Start = 0x0010,
- Gamepad_Back = 0x0020,
- Gamepad_LStick = 0x0040,
- Gamepad_RStick = 0x0080,
- Gamepad_L1 = 0x0100,
- Gamepad_R1 = 0x0200,
-};
-
-//-------------------------------------------------------------------------------------
-// ***** GamepadState
-
-// Describes the state of the controller buttons and analog inputs.
-struct GamepadState
-{
- UInt32 Buttons; // Bitfield representing button state.
- float LX; // Left stick X axis [-1,1]
- float LY; // Left stick Y axis [-1,1]
- float RX; // Right stick X axis [-1,1]
- float RY; // Right stick Y axis [-1,1]
- float LT; // Left trigger [0,1]
- float RT; // Right trigger [0,1]
-
- GamepadState() : Buttons(0), LX(0), LY(0), RX(0), RY(0), LT(0), RT(0) {}
-
- bool operator==(const GamepadState& b) const
- {
- return Buttons == b.Buttons && LX == b.LX && LY == b.LY && RX == b.RX && RY == b.RY && LT == b.LT && RT == b.RT;
- }
- bool operator!=(const GamepadState& b) const
- {
- return !(*this == b);
- }
- void Debug()
- {
- OVR_DEBUG_LOG(("Buttons:0x%4x LX:%.2f LY:%.2f RX:%.2f RY:%.2f LT:%.2f RT:%.2f", Buttons, LX, LY, RX, RY, LT, RT));
- }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** GamepadManager
-
-// GamepadManager provides a cross platform interface for accessing gamepad controller
-// state.
-class GamepadManager : public RefCountBase<GamepadManager>
-{
-public:
-
- // Get the number of connected gamepads.
- virtual UInt32 GetGamepadCount() = 0;
-
- // Get the state of the gamepad with a given index.
- virtual bool GetGamepadState(UInt32 index, GamepadState* pState) = 0;
-};
-
-}} // OVR::Platform
-
-#endif // OVR_Gamepad_h
+/************************************************************************************
+
+Filename : Gamepad.h
+Content : Cross platform Gamepad interface.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Gamepad_h
+#define OVR_Gamepad_h
+
+#include <OVR.h>
+
+namespace OVR { namespace Platform {
+
+// Buttons on a typical gamepad controller.
+enum GamepadButtons
+{
+ Gamepad_A = 0x1000,
+ Gamepad_CROSS = 0x1000,
+ Gamepad_B = 0x2000,
+ Gamepad_CIRCLE = 0x2000,
+ Gamepad_X = 0x4000,
+ Gamepad_SQUARE = 0x4000,
+ Gamepad_Y = 0x8000,
+ Gamepad_TRIANGLE = 0x8000,
+ Gamepad_Up = 0x0001,
+ Gamepad_Down = 0x0002,
+ Gamepad_Left = 0x0004,
+ Gamepad_Right = 0x0008,
+ Gamepad_Start = 0x0010,
+ Gamepad_Back = 0x0020,
+ Gamepad_LStick = 0x0040,
+ Gamepad_RStick = 0x0080,
+ Gamepad_L1 = 0x0100,
+ Gamepad_R1 = 0x0200,
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadState
+
+// Describes the state of the controller buttons and analog inputs.
+struct GamepadState
+{
+ UInt32 Buttons; // Bitfield representing button state.
+ float LX; // Left stick X axis [-1,1]
+ float LY; // Left stick Y axis [-1,1]
+ float RX; // Right stick X axis [-1,1]
+ float RY; // Right stick Y axis [-1,1]
+ float LT; // Left trigger [0,1]
+ float RT; // Right trigger [0,1]
+
+ GamepadState() : Buttons(0), LX(0), LY(0), RX(0), RY(0), LT(0), RT(0) {}
+
+ bool operator==(const GamepadState& b) const
+ {
+ return Buttons == b.Buttons && LX == b.LX && LY == b.LY && RX == b.RX && RY == b.RY && LT == b.LT && RT == b.RT;
+ }
+ bool operator!=(const GamepadState& b) const
+ {
+ return !(*this == b);
+ }
+ void Debug()
+ {
+ OVR_DEBUG_LOG(("Buttons:0x%4x LX:%.2f LY:%.2f RX:%.2f RY:%.2f LT:%.2f RT:%.2f", Buttons, LX, LY, RX, RY, LT, RT));
+ }
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadManager
+
+// GamepadManager provides a cross platform interface for accessing gamepad controller
+// state.
+class GamepadManager : public RefCountBase<GamepadManager>
+{
+public:
+
+ // Get the number of connected gamepads.
+ virtual UInt32 GetGamepadCount() = 0;
+
+ // Get the state of the gamepad with a given index.
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState) = 0;
+};
+
+}} // OVR::Platform
+
+#endif // OVR_Gamepad_h