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Diffstat (limited to 'Samples/CommonSrc/Platform/Linux_Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/Linux_Gamepad.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/Samples/CommonSrc/Platform/Linux_Gamepad.h b/Samples/CommonSrc/Platform/Linux_Gamepad.h deleted file mode 100644 index 762d7a9..0000000 --- a/Samples/CommonSrc/Platform/Linux_Gamepad.h +++ /dev/null @@ -1,83 +0,0 @@ -/************************************************************************************ - -Filename : Linux_Gamepad.h -Content : Linux implementation of Gamepad functionality. -Created : May 6, 2013 -Authors : Lee Cooper, Simon Hallam - -Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#ifndef OVR_Linux_Gamepad_h -#define OVR_Linux_Gamepad_h - -#include "Gamepad.h" - -namespace OVR { namespace Platform { namespace Linux { - -class Gamepad; // forward declaration for readability - -class GamepadManager : public Platform::GamepadManager -{ -public: - - GamepadManager(); - ~GamepadManager(); - - virtual UInt32 GetGamepadCount(); - virtual bool GetGamepadState(UInt32 index, GamepadState *pState); - -private: - - Gamepad *pDevice; -}; - -class Gamepad -{ -public: - - Gamepad(); - virtual ~Gamepad(); - - bool Open(const String& devicePathName); - bool Close(); - bool IsSupportedType(); - const String& GetIdentifier(); - void UpdateState(); - const GamepadState* GetState(); - -private: - - void SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value); - void SetStateButton(GamepadState *pState, UInt32 button, SInt32 value); - - enum GamepadType - { - UNDEFINED, - XBOX360GAMEPADWIRELESS, - XBOX360GAMEPADWIRED - }; - - UInt32 FileDescriptor; - bool IsInitialized; - String Name; - GamepadType Type; - GamepadState State; -}; - -}}} - -#endif // OVR_Linux_Gamepad_h |