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-/************************************************************************************
-
-Filename : OSX_Gamepad.h
-Content : OSX implementation of Gamepad functionality.
-Created : May 6, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_OSX_Gamepad_h
-#define OVR_OSX_Gamepad_h
-
-#include <IOKit/IOKitLib.h>
-#include <IOKit/hid/IOHIDManager.h>
-
-#include "Gamepad.h"
-
-namespace OVR { namespace Platform { namespace OSX {
-
-
-class GamepadManager : public Platform::GamepadManager
-{
-public:
- GamepadManager();
- ~GamepadManager();
-
- virtual UInt32 GetGamepadCount();
- virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
-
-private:
- static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device);
- void onDeviceMatched(IOHIDDeviceRef device);
-
- static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device);
- void onDeviceRemoved(IOHIDDeviceRef device);
-
- static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value);
- void onDeviceValueChanged(IOHIDValueRef value);
-
- int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key);
- float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element);
- void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val);
- bool setStateIfDifferent(float& state, float newState);
-
- IOHIDManagerRef HidManager;
- GamepadState State;
- bool bStateChanged;
-};
-
-}}}
-
-#endif // OVR_OSX_Gamepad_h