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-rw-r--r--Samples/CommonSrc/Platform/Platform_Default.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/Samples/CommonSrc/Platform/Platform_Default.h b/Samples/CommonSrc/Platform/Platform_Default.h
index d82be10..e4fecf2 100644
--- a/Samples/CommonSrc/Platform/Platform_Default.h
+++ b/Samples/CommonSrc/Platform/Platform_Default.h
@@ -1,59 +1,59 @@
-/************************************************************************************
-
-Filename : Platform_Default.h
-Content : Default Platform class and RenderDevice selection file
-Created : October 4, 2012
-Authors :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#ifndef OVR_Platform_Default_h
-#define OVR_Platform_Default_h
-
-// This should select proper header file for the platform/compiler.
-#include <Kernel/OVR_Types.h>
-
-#if defined(OVR_OS_WIN32)
- #include "Win32_Platform.h"
-
- #include "../Render/Render_D3D11_Device.h"
- #undef OVR_D3D_VERSION
- #include "../Render/Render_D3D10_Device.h"
-// #include "../Render/Render_GL_Win32_Device.h"
-
-// Modify this list or pass a smaller set to select a specific render device,
-// while avoiding linking extra classes.
- #define OVR_DEFAULT_RENDER_DEVICE_SET \
- SetupGraphicsDeviceSet("D3D11", &OVR::Render::D3D11::RenderDevice::CreateDevice, \
- SetupGraphicsDeviceSet("D3D10", &OVR::Render::D3D10::RenderDevice::CreateDevice) )
-
-#elif defined(OVR_OS_MAC) && !defined(OVR_MAC_X11)
- #include "OSX_Platform.h"
-
- #define OVR_DEFAULT_RENDER_DEVICE_SET \
- SetupGraphicsDeviceSet("GL", &OVR::Render::GL::OSX::RenderDevice::CreateDevice)
-
-#else
-
- #include "X11_Platform.h"
-
- #define OVR_DEFAULT_RENDER_DEVICE_SET \
- SetupGraphicsDeviceSet("GL", &OVR::Render::GL::X11::RenderDevice::CreateDevice)
-
-#endif
-
-#endif // OVR_Platform_Default_h
+/************************************************************************************
+
+Filename : Platform_Default.h
+Content : Default Platform class and RenderDevice selection file
+Created : October 4, 2012
+Authors :
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Platform_Default_h
+#define OVR_Platform_Default_h
+
+// This should select proper header file for the platform/compiler.
+#include <Kernel/OVR_Types.h>
+
+#if defined(OVR_OS_WIN32)
+ #include "Win32_Platform.h"
+
+ #include "../Render/Render_D3D11_Device.h"
+ #undef OVR_D3D_VERSION
+ #include "../Render/Render_D3D10_Device.h"
+// #include "../Render/Render_GL_Win32_Device.h"
+
+// Modify this list or pass a smaller set to select a specific render device,
+// while avoiding linking extra classes.
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("D3D11", &OVR::Render::D3D11::RenderDevice::CreateDevice, \
+ SetupGraphicsDeviceSet("D3D10", &OVR::Render::D3D10::RenderDevice::CreateDevice) )
+
+#elif defined(OVR_OS_MAC) && !defined(OVR_MAC_X11)
+ #include "OSX_Platform.h"
+
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("GL", &OVR::Render::GL::OSX::RenderDevice::CreateDevice)
+
+#else
+
+ #include "Linux_Platform.h"
+
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("GL", &OVR::Render::GL::Linux::RenderDevice::CreateDevice)
+
+#endif
+
+#endif // OVR_Platform_Default_h