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-rw-r--r--Samples/CommonSrc/Platform/Platform_Default.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/Samples/CommonSrc/Platform/Platform_Default.h b/Samples/CommonSrc/Platform/Platform_Default.h
index e4fecf2..75bd1d8 100644
--- a/Samples/CommonSrc/Platform/Platform_Default.h
+++ b/Samples/CommonSrc/Platform/Platform_Default.h
@@ -3,7 +3,7 @@
Filename : Platform_Default.h
Content : Default Platform class and RenderDevice selection file
Created : October 4, 2012
-Authors :
+Authors :
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
@@ -31,7 +31,7 @@ limitations under the License.
#include "Win32_Platform.h"
#include "../Render/Render_D3D11_Device.h"
- #undef OVR_D3D_VERSION
+ #undef OVR_D3D_VERSION
#include "../Render/Render_D3D10_Device.h"
// #include "../Render/Render_GL_Win32_Device.h"
@@ -46,14 +46,17 @@ limitations under the License.
#define OVR_DEFAULT_RENDER_DEVICE_SET \
SetupGraphicsDeviceSet("GL", &OVR::Render::GL::OSX::RenderDevice::CreateDevice)
-
-#else
+#elif defined(OVR_OS_LINUX)
#include "Linux_Platform.h"
#define OVR_DEFAULT_RENDER_DEVICE_SET \
SetupGraphicsDeviceSet("GL", &OVR::Render::GL::Linux::RenderDevice::CreateDevice)
+#else
+
+ #error "Not implemented yet"
+
#endif
#endif // OVR_Platform_Default_h