diff options
Diffstat (limited to 'Samples/CommonSrc/Platform/Win32_Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/Win32_Gamepad.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h index 9066798..09815ae 100644 --- a/Samples/CommonSrc/Platform/Win32_Gamepad.h +++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h @@ -1,54 +1,54 @@ -/************************************************************************************
-
-Filename : Win32_Gamepad.h
-Content : Win32 implementation of Gamepad functionality.
-Created : May 6, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_Win32_Gamepad_h
-#define OVR_Win32_Gamepad_h
-
-#include "Gamepad.h"
-
-#include <windows.h>
-#include <xinput.h>
-
-namespace OVR { namespace Platform { namespace Win32 {
-
-class GamepadManager : public Platform::GamepadManager
-{
-public:
- GamepadManager();
- ~GamepadManager();
-
- virtual UInt32 GetGamepadCount();
- virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
-
-private:
- // Dynamically ink to XInput to simplify projects.
- HMODULE hXInputModule;
- typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
- PFn_XInputGetState pXInputGetState;
-
- UInt32 LastPadPacketNo;
-};
-
-}}}
-
-#endif // OVR_Win32_Gamepad_h
+/************************************************************************************ + +Filename : Win32_Gamepad.h +Content : Win32 implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Win32_Gamepad_h +#define OVR_Win32_Gamepad_h + +#include "Gamepad.h" + +#include <windows.h> +#include <xinput.h> + +namespace OVR { namespace Platform { namespace Win32 { + +class GamepadManager : public Platform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + // Dynamically ink to XInput to simplify projects. + HMODULE hXInputModule; + typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState); + PFn_XInputGetState pXInputGetState; + + UInt32 LastPadPacketNo; +}; + +}}} + +#endif // OVR_Win32_Gamepad_h |