aboutsummaryrefslogtreecommitdiffstats
path: root/Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp')
-rw-r--r--Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp180
1 files changed, 90 insertions, 90 deletions
diff --git a/Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp b/Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp
index 8bbbf88..4f22a50 100644
--- a/Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp
+++ b/Samples/CommonSrc/Render/Render_GL_Win32_Device.cpp
@@ -1,90 +1,90 @@
-/************************************************************************************
-
-Filename : Render_GL_Win32 Device.cpp
-Content : Win32 OpenGL Device implementation
-Created : September 10, 2012
-Authors : Andrew Reisse, Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#include "Render_GL_Win32_Device.h"
-
-namespace OVR { namespace Render { namespace GL { namespace Win32 {
-
-
-// ***** GL::Win32::RenderDevice
-
-// Implement static initializer function to create this class.
-Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams&, void* oswnd)
-{
- HWND hwnd = (HWND)oswnd;
-
- PIXELFORMATDESCRIPTOR pfd;
- memset(&pfd, 0, sizeof(pfd));
-
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
- pfd.cColorBits = 32;
- pfd.cDepthBits = 16;
-
- HDC dc = GetDC(hwnd);
- int pf = ChoosePixelFormat(dc, &pfd);
- if (!pf)
- {
- ReleaseDC(hwnd, dc);
- return NULL;
- }
- if (!SetPixelFormat(dc, pf, &pfd))
- {
- ReleaseDC(hwnd, dc);
- return NULL;
- }
- HGLRC context = wglCreateContext(dc);
- if (!wglMakeCurrent(dc, context))
- {
- wglDeleteContext(context);
- ReleaseDC(hwnd, dc);
- return NULL;
- }
-
- // return new RenderDevice(rp, hwnd, dc, context);
- return 0;
-}
-
-
-void RenderDevice::Present()
-{
- SwapBuffers(GdiDc);
-}
-
-void RenderDevice::Shutdown()
-{
- if (WglContext)
- {
- wglMakeCurrent(NULL,NULL);
- wglDeleteContext(WglContext);
- ReleaseDC(Window, GdiDc);
- WglContext = NULL;
- GdiDc = NULL;
- Window = NULL;
- }
-}
-
-}}}}
-
+/************************************************************************************
+
+Filename : Render_GL_Win32 Device.cpp
+Content : Win32 OpenGL Device implementation
+Created : September 10, 2012
+Authors : Andrew Reisse, Michael Antonov
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Render_GL_Win32_Device.h"
+
+namespace OVR { namespace Render { namespace GL { namespace Win32 {
+
+
+// ***** GL::Win32::RenderDevice
+
+// Implement static initializer function to create this class.
+Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams&, void* oswnd)
+{
+ HWND hwnd = (HWND)oswnd;
+
+ PIXELFORMATDESCRIPTOR pfd;
+ memset(&pfd, 0, sizeof(pfd));
+
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
+ pfd.cColorBits = 32;
+ pfd.cDepthBits = 16;
+
+ HDC dc = GetDC(hwnd);
+ int pf = ChoosePixelFormat(dc, &pfd);
+ if (!pf)
+ {
+ ReleaseDC(hwnd, dc);
+ return NULL;
+ }
+ if (!SetPixelFormat(dc, pf, &pfd))
+ {
+ ReleaseDC(hwnd, dc);
+ return NULL;
+ }
+ HGLRC context = wglCreateContext(dc);
+ if (!wglMakeCurrent(dc, context))
+ {
+ wglDeleteContext(context);
+ ReleaseDC(hwnd, dc);
+ return NULL;
+ }
+
+ // return new RenderDevice(rp, hwnd, dc, context);
+ return 0;
+}
+
+
+void RenderDevice::Present()
+{
+ SwapBuffers(GdiDc);
+}
+
+void RenderDevice::Shutdown()
+{
+ if (WglContext)
+ {
+ wglMakeCurrent(NULL,NULL);
+ wglDeleteContext(WglContext);
+ ReleaseDC(Window, GdiDc);
+ WglContext = NULL;
+ GdiDc = NULL;
+ Window = NULL;
+ }
+}
+
+}}}}
+