diff options
Diffstat (limited to 'Samples/CommonSrc/Render/Render_XmlSceneLoader.h')
-rw-r--r-- | Samples/CommonSrc/Render/Render_XmlSceneLoader.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/Samples/CommonSrc/Render/Render_XmlSceneLoader.h b/Samples/CommonSrc/Render/Render_XmlSceneLoader.h index 2b888c5..694fc2e 100644 --- a/Samples/CommonSrc/Render/Render_XmlSceneLoader.h +++ b/Samples/CommonSrc/Render/Render_XmlSceneLoader.h @@ -1,74 +1,74 @@ -/************************************************************************************
-
-Filename : Render_XmlSceneLoader.h
-Content : Imports and exports XML files
-Created : January 21, 2013
-Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef INC_Render_XMLSceneLoader_h
-#define INC_Render_XMLSceneLoader_h
-
-#include "Render_Device.h"
-#include <Kernel/OVR_SysFile.h>
-using namespace OVR;
-using namespace OVR::Render;
-
-#ifdef OVR_DEFINE_NEW
-#undef new
-#endif
-
-#include "../../../3rdParty/TinyXml/tinyxml2.h"
-
-namespace OVR { namespace Render {
-
-using namespace tinyxml2;
-
-class XmlHandler
-{
-public:
- XmlHandler();
- ~XmlHandler();
-
- bool ReadFile(const char* fileName, OVR::Render::RenderDevice* pRender,
- OVR::Render::Scene* pScene,
- OVR::Array<Ptr<CollisionModel> >* pColisions,
- OVR::Array<Ptr<CollisionModel> >* pGroundCollisions);
-
-protected:
- void ParseVectorString(const char* str, OVR::Array<OVR::Vector3f> *array,
- bool is2element = false);
-
-private:
- tinyxml2::XMLDocument* pXmlDocument;
- char filePath[250];
- int textureCount;
- OVR::Array<Ptr<Texture> > Textures;
- int modelCount;
- OVR::Array<Ptr<Model> > Models;
- int collisionModelCount;
- int groundCollisionModelCount;
-};
-
-}} // OVR::Render
-
-#ifdef OVR_DEFINE_NEW
-#define new OVR_DEFINE_NEW
-#endif
-
-#endif // INC_Render_XMLSceneLoader_h
+/************************************************************************************ + +Filename : Render_XmlSceneLoader.h +Content : Imports and exports XML files +Created : January 21, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef INC_Render_XMLSceneLoader_h +#define INC_Render_XMLSceneLoader_h + +#include "Render_Device.h" +#include <Kernel/OVR_SysFile.h> +using namespace OVR; +using namespace OVR::Render; + +#ifdef OVR_DEFINE_NEW +#undef new +#endif + +#include "../../../3rdParty/TinyXml/tinyxml2.h" + +namespace OVR { namespace Render { + +using namespace tinyxml2; + +class XmlHandler +{ +public: + XmlHandler(); + ~XmlHandler(); + + bool ReadFile(const char* fileName, OVR::Render::RenderDevice* pRender, + OVR::Render::Scene* pScene, + OVR::Array<Ptr<CollisionModel> >* pColisions, + OVR::Array<Ptr<CollisionModel> >* pGroundCollisions); + +protected: + void ParseVectorString(const char* str, OVR::Array<OVR::Vector3f> *array, + bool is2element = false); + +private: + tinyxml2::XMLDocument* pXmlDocument; + char filePath[250]; + int textureCount; + OVR::Array<Ptr<Texture> > Textures; + int modelCount; + OVR::Array<Ptr<Model> > Models; + int collisionModelCount; + int groundCollisionModelCount; +}; + +}} // OVR::Render + +#ifdef OVR_DEFINE_NEW +#define new OVR_DEFINE_NEW +#endif + +#endif // INC_Render_XMLSceneLoader_h |