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+/************************************************************************************
+
+Filename : Render_XmlSceneLoader.h
+Content : Imports and exports XML files
+Created : January 21, 2013
+Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef INC_Render_XMLSceneLoader_h
+#define INC_Render_XMLSceneLoader_h
+
+#include "Render_Device.h"
+#include <Kernel/OVR_SysFile.h>
+using namespace OVR;
+using namespace OVR::Render;
+
+#ifdef OVR_DEFINE_NEW
+#undef new
+#endif
+
+#include "../../../3rdParty/TinyXml/tinyxml2.h"
+
+namespace OVR { namespace Render {
+
+using namespace tinyxml2;
+
+class XmlHandler
+{
+public:
+ XmlHandler();
+ ~XmlHandler();
+
+ bool ReadFile(const char* fileName, OVR::Render::RenderDevice* pRender,
+ OVR::Render::Scene* pScene,
+ OVR::Array<Ptr<CollisionModel> >* pColisions,
+ OVR::Array<Ptr<CollisionModel> >* pGroundCollisions);
+
+protected:
+ void ParseVectorString(const char* str, OVR::Array<OVR::Vector3f> *array,
+ bool is2element = false);
+
+private:
+ tinyxml2::XMLDocument* pXmlDocument;
+ char filePath[250];
+ int textureCount;
+ OVR::Array<Ptr<Texture> > Textures;
+ int modelCount;
+ OVR::Array<Ptr<Model> > Models;
+ int collisionModelCount;
+ int groundCollisionModelCount;
+};
+
+}} // OVR::Render
+
+#ifdef OVR_DEFINE_NEW
+#define new OVR_DEFINE_NEW
+#endif
+
+#endif // INC_Render_XMLSceneLoader_h