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-rw-r--r--Samples/CommonSrc/Render/Render_GL_Device.h5
-rw-r--r--Samples/CommonSrc/Render/Render_XmlSceneLoader.h3
2 files changed, 4 insertions, 4 deletions
diff --git a/Samples/CommonSrc/Render/Render_GL_Device.h b/Samples/CommonSrc/Render/Render_GL_Device.h
index 88eaff4..7b65d4c 100644
--- a/Samples/CommonSrc/Render/Render_GL_Device.h
+++ b/Samples/CommonSrc/Render/Render_GL_Device.h
@@ -34,7 +34,6 @@ limitations under the License.
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
-#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
@@ -154,7 +153,7 @@ public:
// Set a uniform (other than the standard matrices). It is undefined whether the
// uniforms from one shader occupy the same space as those in other shaders
- // (unless a buffer is used, then each buffer is independent).
+ // (unless a buffer is used, then each buffer is independent).
virtual bool SetUniform(const char* name, int n, const float* v);
virtual bool SetUniform4x4f(const char* name, const Matrix4f& m);
@@ -185,7 +184,7 @@ class RenderDevice : public Render::RenderDevice
GLuint CurrentFbo;
const LightingParams* Lighting;
-
+
public:
RenderDevice(const RendererParams& p);
diff --git a/Samples/CommonSrc/Render/Render_XmlSceneLoader.h b/Samples/CommonSrc/Render/Render_XmlSceneLoader.h
index 694fc2e..4a5fecd 100644
--- a/Samples/CommonSrc/Render/Render_XmlSceneLoader.h
+++ b/Samples/CommonSrc/Render/Render_XmlSceneLoader.h
@@ -33,7 +33,8 @@ using namespace OVR::Render;
#undef new
#endif
-#include "../../../3rdParty/TinyXml/tinyxml2.h"
+#include <tinyxml2.h>
+//#include "../../../3rdParty/TinyXml/tinyxml2.h"
namespace OVR { namespace Render {