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-rw-r--r--Samples/CommonSrc/Util/OptionMenu.cpp19
-rw-r--r--Samples/CommonSrc/Util/OptionMenu.h2
-rw-r--r--Samples/CommonSrc/Util/RenderProfiler.cpp13
-rw-r--r--Samples/CommonSrc/Util/RenderProfiler.h8
4 files changed, 28 insertions, 14 deletions
diff --git a/Samples/CommonSrc/Util/OptionMenu.cpp b/Samples/CommonSrc/Util/OptionMenu.cpp
index 2d3c3d0..b2cc0c9 100644
--- a/Samples/CommonSrc/Util/OptionMenu.cpp
+++ b/Samples/CommonSrc/Util/OptionMenu.cpp
@@ -5,7 +5,7 @@ Content : Option selection and editing for OculusWorldDemo
Created : March 7, 2014
Authors : Michael Antonov, Caleb Leak
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -150,6 +150,7 @@ OptionVar::OptionVar(const char* name, void* pvar, VarType type,
ShortcutDown.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::PrevValue);
}
+
OptionVar::OptionVar(const char* name, int32_t* pvar,
int32_t min, int32_t max, int32_t stepSize,
const char* formatString,
@@ -164,6 +165,11 @@ OptionVar::OptionVar(const char* name, int32_t* pvar,
pNotify = 0;
FormatString= formatString;
+ MaxFloat = MATH_FLOAT_MAXVALUE;
+ MinFloat = -MATH_FLOAT_MAXVALUE;
+ StepFloat = 1.0f;
+ FormatScale = 1.0f;
+
MinInt = min;
MaxInt = max;
StepInt = stepSize;
@@ -194,6 +200,10 @@ OptionVar::OptionVar(const char* name, float* pvar,
StepFloat = stepSize;
FormatScale = formatScale;
+ MaxInt = 0x7FFFFFFF;
+ MinInt = -(MaxInt) - 1;
+ StepInt = 1;
+
SelectedIndex = 0;
ShortcutUp.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::NextValue);
@@ -243,9 +253,12 @@ void OptionVar::PrevValue(bool* pFastStep)
switch (Type)
{
case Type_Enum:
- *AsInt() = ((GetEnumIndex() + (uint32_t)EnumValues.GetSize() - 1) % EnumValues.GetSize());
+ {
+ uint32_t size = (uint32_t)(EnumValues.GetSize() ? EnumValues.GetSize() : 1);
+ *AsInt() = ((GetEnumIndex() + (size - 1)) % size);
break;
-
+ }
+
case Type_Int:
*AsInt() = Alg::Max<int32_t>(*AsInt() - StepInt * (fastStep ? 5 : 1), MinInt);
break;
diff --git a/Samples/CommonSrc/Util/OptionMenu.h b/Samples/CommonSrc/Util/OptionMenu.h
index 5eea9bd..0c3c289 100644
--- a/Samples/CommonSrc/Util/OptionMenu.h
+++ b/Samples/CommonSrc/Util/OptionMenu.h
@@ -5,7 +5,7 @@ Content : Option selection and editing for OculusWorldDemo
Created : March 7, 2014
Authors : Michael Antonov, Caleb Leak
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
diff --git a/Samples/CommonSrc/Util/RenderProfiler.cpp b/Samples/CommonSrc/Util/RenderProfiler.cpp
index 00bbdd9..cc617ff 100644
--- a/Samples/CommonSrc/Util/RenderProfiler.cpp
+++ b/Samples/CommonSrc/Util/RenderProfiler.cpp
@@ -5,7 +5,7 @@ Content : Profiling for render.
Created : March 10, 2014
Authors : Caleb Leak
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -76,18 +76,19 @@ void RenderProfiler::DrawOverlay(RenderDevice* prender)
const double* averages = GetAverages();
const double* lastSampleSet = GetLastSampleSet();
- for ( int timerNum = 1; timerNum < Sample_LAST; timerNum++ )
+ static_assert((Sample_FrameStart == 0) && (Sample_AfterGameProcessing == 1) && (Sample_AfterPresent + 1 == Sample_LAST), "The following code depends on SampleType enum values.");
+
+ for ( int timerNum = Sample_AfterGameProcessing; timerNum < Sample_LAST; timerNum++ )
{
char const *pName = "";
switch ( timerNum )
{
case Sample_AfterGameProcessing: pName = "AfterGameProcessing"; break;
case Sample_AfterEyeRender : pName = "AfterEyeRender "; break;
-// case Sample_BeforeDistortion : pName = "BeforeDistortion "; break;
-// case Sample_AfterDistortion : pName = "AfterDistortion "; break;
+ //case Sample_BeforeDistortion : pName = "BeforeDistortion "; break; This enumerant is currently disabled in the enumeration declaration.
+ //case Sample_AfterDistortion : pName = "AfterDistortion "; break;
case Sample_AfterPresent : pName = "AfterPresent "; break;
-// case Sample_AfterFlush : pName = "AfterFlush "; break;
- default: OVR_ASSERT ( false );
+ //case Sample_AfterFlush : pName = "AfterFlush "; break;
}
char bufTemp[256];
OVR_sprintf ( bufTemp, sizeof(bufTemp), "\nRaw: %.2lfms\t400Ave: %.2lfms\t800%s",
diff --git a/Samples/CommonSrc/Util/RenderProfiler.h b/Samples/CommonSrc/Util/RenderProfiler.h
index 7494034..84e5013 100644
--- a/Samples/CommonSrc/Util/RenderProfiler.h
+++ b/Samples/CommonSrc/Util/RenderProfiler.h
@@ -5,7 +5,7 @@ Content : Profiling for render.
Created : March 10, 2014
Authors : Caleb Leak
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -43,10 +43,10 @@ public:
Sample_FrameStart ,
Sample_AfterGameProcessing ,
Sample_AfterEyeRender ,
- // Sample_BeforeDistortion ,
- // Sample_AfterDistortion ,
+ //Sample_BeforeDistortion ,
+ //Sample_AfterDistortion ,
Sample_AfterPresent ,
- // Sample_AfterFlush ,
+ //Sample_AfterFlush ,
Sample_LAST
};