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-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj1
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters3
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj1
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters3
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj1
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters3
6 files changed, 0 insertions, 12 deletions
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj
index 9e3c1b1..0d66997 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj
@@ -183,7 +183,6 @@
<ItemGroup>
<ClInclude Include="../../../RenderTiny_D3D11_Device.h" />
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters
index 51fe5fe..8b74b17 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters
@@ -19,9 +19,6 @@
<ClInclude Include="../../../RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj
index cc9dd3e..40c892f 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj
@@ -191,7 +191,6 @@
<ItemGroup>
<ClInclude Include="../../../RenderTiny_D3D11_Device.h" />
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters
index 4b0ebdd..0cf3c0e 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters
@@ -27,9 +27,6 @@
<ClInclude Include="../../../RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
index a85b395..15b514d 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
@@ -201,7 +201,6 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
<ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
index 4beea60..a55d446 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
@@ -30,9 +30,6 @@
<ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>