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Diffstat (limited to 'Samples/OculusWorldDemo/Makefile')
-rw-r--r-- | Samples/OculusWorldDemo/Makefile | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/Samples/OculusWorldDemo/Makefile b/Samples/OculusWorldDemo/Makefile deleted file mode 100644 index 6015560..0000000 --- a/Samples/OculusWorldDemo/Makefile +++ /dev/null @@ -1,135 +0,0 @@ -############################################################################# -# -# Filename : Makefile -# Content : Makefile for building linux OculusWorldDemo -# Created : 2013 -# Authors : Simon Hallam and Peter Giokaris -# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved -# Instruction : The g++ compiler and stdndard lib packages need to be -# installed on the system. Navigate in a shell to the -# directory where this Makefile is located and enter: -# -# make builds the release version for the -# current architechture -# make clean delete intermediate release object files -# and the executabe file -# make DEBUG=1 builds the debug version for the current -# architechture -# make clean DEBUG=1 deletes intermediate debug object files -# and the executable file -# -# Output : Relative to the directory this Makefile lives in, executable -# files get built at the following locations depending upon the -# architechture of the system you are running: -# -# ./Release/OculusWorldDemo_i386_Release -# ./Release/OculusWorldDemo_x86_64_Release -# ./Release/OculusWorldDemo_i386_Debug -# ./Release/OculusWorldDemo_x86_64_Debug -# -############################################################################# - -####### Detect system architecture - -SYSARCH = i386 -ifeq ($(shell uname -m),x86_64) -SYSARCH = x86_64 -endif - -####### Compiler, tools and options - -CXX = g++ -LINK = g++ -MAKE = make -DELETEFILE = rm -f -DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES - -####### Detect debug or release - -DEBUG = 0 -ifeq ($(DEBUG), 1) - CXXFLAGS = -pipe -DDEBUG -g $(DEFINES) - LFLAGS = - RELEASETYPE = Debug -else - CXXFLAGS = -pipe -O2 $(DEFINES) - LFLAGS = -O1 - RELEASETYPE = Release -endif - -####### Paths - -LIBOVRPATH = ../../LibOVR -COMMONSRCPATH = ../CommonSrc -3RDPARTYPATH = ../../3rdParty -INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src -OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH) -CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/ - -####### Files - -LIBS = -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH) \ - -lovr \ - -ludev \ - -lpthread \ - -lGL \ - -lX11 \ - -lXinerama - -OBJECTS = $(OBJPATH)/OculusWorldDemo.o \ - $(OBJPATH)/Player.o \ - $(OBJPATH)/Platform.o \ - $(OBJPATH)/Linux_Platform.o \ - $(OBJPATH)/Linux_Gamepad.o \ - $(OBJPATH)/Render_Device.o \ - $(OBJPATH)/Render_GL_Device.o \ - $(OBJPATH)/Render_LoadTextureDDS.o \ - $(OBJPATH)/Render_LoadTextureTGA.o \ - $(OBJPATH)/Render_XmlSceneLoader.o - -TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE) - -####### Rules - -all: $(TARGET) - -$(TARGET): $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a - $(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG) - -$(TARGET): $(OBJECTS) - $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS) - -$(OBJPATH)/OculusWorldDemo.o: OculusWorldDemo.cpp - $(CXX_BUILD)OculusWorldDemo.o OculusWorldDemo.cpp - -$(OBJPATH)/Player.o: Player.cpp - $(CXX_BUILD)Player.o Player.cpp - -$(OBJPATH)/Platform.o: ../../Samples/CommonSrc/Platform/Platform.cpp - $(CXX_BUILD)Platform.o ../../Samples/CommonSrc/Platform/Platform.cpp - -$(OBJPATH)/Linux_Platform.o: ../../Samples/CommonSrc/Platform/Linux_Platform.cpp - $(CXX_BUILD)Linux_Platform.o ../../Samples/CommonSrc/Platform/Linux_Platform.cpp - -$(OBJPATH)/Linux_Gamepad.o: ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp - $(CXX_BUILD)Linux_Gamepad.o ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp - -$(OBJPATH)/Render_Device.o: ../../Samples/CommonSrc/Render/Render_Device.cpp $ - $(CXX_BUILD)Render_Device.o ../../Samples/CommonSrc/Render/Render_Device.cpp - -$(OBJPATH)/Render_GL_Device.o: ../../Samples/CommonSrc/Render/Render_GL_Device.cpp - $(CXX_BUILD)Render_GL_Device.o ../../Samples/CommonSrc/Render/Render_GL_Device.cpp - -$(OBJPATH)/Render_LoadTextureDDS.o: ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp - $(CXX_BUILD)Render_LoadTextureDDS.o ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp - -$(OBJPATH)/Render_LoadTextureTGA.o: ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp - $(CXX_BUILD)Render_LoadTextureTGA.o ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp - -$(OBJPATH)/Render_XmlSceneLoader.o: ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp - $(CXX_BUILD)Render_XmlSceneLoader.o ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp - -clean: - -$(DELETEFILE) $(OBJECTS) - -$(DELETEFILE) $(TARGET) - |