diff options
Diffstat (limited to 'Samples/OculusWorldDemo/Makefile')
-rw-r--r-- | Samples/OculusWorldDemo/Makefile | 132 |
1 files changed, 127 insertions, 5 deletions
diff --git a/Samples/OculusWorldDemo/Makefile b/Samples/OculusWorldDemo/Makefile index 5ffc0cc..c5588bc 100644 --- a/Samples/OculusWorldDemo/Makefile +++ b/Samples/OculusWorldDemo/Makefile @@ -1,5 +1,127 @@ -
-WORLDDEMO_SRCS := Samples/OculusWorldDemo/OculusWorldDemo.cpp \
- $(PLATFORM_SRCS) $(RENDER_SRCS)
-
-$(eval $(call BUILD_RENDER_APP, Samples/OculusRoomTiny/$(C)/OculusWorldDemo, $(WORLDDEMO_SRCS)))
+############################################################################# +# +# Filename : Makefile +# Content : Makefile for building linux OculusWorldDemo +# Created : 2013 +# Authors : Simon Hallam and Peter Giokaris +# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved +# Instruction : The g++ compiler and stdndard lib packages need to be +# installed on the system. Navigate in a shell to the +# directory where this Makefile is located and enter: +# +# make builds the release version for the +# current architechture +# make clean delete intermediate release object files +# and the executabe file +# make DEBUG=1 builds the debug version for the current +# architechture +# make clean DEBUG=1 deletes intermediate debug object files +# and the executable file +# +# Output : Relative to the directory this Makefile lives in, executable +# files get built at the following locations depending upon the +# architechture of the system you are running: +# +# ./Release/OculusWorldDemo_i386_Release +# ./Release/OculusWorldDemo_x86_64_Release +# ./Release/OculusWorldDemo_i386_Debug +# ./Release/OculusWorldDemo_x86_64_Debug +# +############################################################################# + +####### Detect system architecture + +SYSARCH = i386 +ifeq ($(shell uname -m),x86_64) +SYSARCH = x86_64 +endif + +####### Compiler, tools and options + +CXX = g++ +LINK = g++ +MAKE = make +DELETEFILE = rm -f +DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES + +####### Detect debug or release + +DEBUG = 0 +ifeq ($(DEBUG), 1) + CXXFLAGS = -pipe -DDEBUG -g $(DEFINES) + RELEASETYPE = Debug +else + CXXFLAGS = -pipe -O2 $(DEFINES) + RELEASETYPE = Release +endif + +####### Compiler, tools and options + +LIBOVRPATH = ../../LibOVR +COMMONSRCPATH = ../CommonSrc +3RDPARTYPATH = ../../3rdParty +INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src +OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH) +LFLAGS = -Wl -O1 -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH) +LIBS = $(SUBLIBS) -lovr -ludev -lpthread -lGL -lX11 -lXinerama +CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/ + +####### Files + +OBJECTS = $(OBJPATH)/OculusWorldDemo.o \ + $(OBJPATH)/Player.o \ + $(OBJPATH)/Platform.o \ + $(OBJPATH)/Linux_Platform.o \ + $(OBJPATH)/Linux_Gamepad.o \ + $(OBJPATH)/Render_Device.o \ + $(OBJPATH)/Render_GL_Device.o \ + $(OBJPATH)/Render_LoadTextureDDS.o \ + $(OBJPATH)/Render_LoadTextureTGA.o \ + $(OBJPATH)/Render_XmlSceneLoader.o + +TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE) + +####### Rules + +all: $(TARGET) + +$(TARGET): $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a + $(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG) + +$(TARGET): $(OBJECTS) + $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS) + +$(OBJPATH)/OculusWorldDemo.o: OculusWorldDemo.cpp + $(CXX_BUILD)OculusWorldDemo.o OculusWorldDemo.cpp + +$(OBJPATH)/Player.o: Player.cpp + $(CXX_BUILD)Player.o Player.cpp + +$(OBJPATH)/Platform.o: ../../Samples/CommonSrc/Platform/Platform.cpp + $(CXX_BUILD)Platform.o ../../Samples/CommonSrc/Platform/Platform.cpp + +$(OBJPATH)/Linux_Platform.o: ../../Samples/CommonSrc/Platform/Linux_Platform.cpp + $(CXX_BUILD)Linux_Platform.o ../../Samples/CommonSrc/Platform/Linux_Platform.cpp + +$(OBJPATH)/Linux_Gamepad.o: ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp + $(CXX_BUILD)Linux_Gamepad.o ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp + +$(OBJPATH)/Render_Device.o: ../../Samples/CommonSrc/Render/Render_Device.cpp $ + $(CXX_BUILD)Render_Device.o ../../Samples/CommonSrc/Render/Render_Device.cpp + +$(OBJPATH)/Render_GL_Device.o: ../../Samples/CommonSrc/Render/Render_GL_Device.cpp + $(CXX_BUILD)Render_GL_Device.o ../../Samples/CommonSrc/Render/Render_GL_Device.cpp + +$(OBJPATH)/Render_LoadTextureDDS.o: ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp + $(CXX_BUILD)Render_LoadTextureDDS.o ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp + +$(OBJPATH)/Render_LoadTextureTGA.o: ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp + $(CXX_BUILD)Render_LoadTextureTGA.o ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp + +$(OBJPATH)/Render_XmlSceneLoader.o: ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp + $(CXX_BUILD)Render_XmlSceneLoader.o ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp + +clean: + -$(DELETEFILE) $(OBJECTS) + -$(DELETEFILE) $(TARGET) + |