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-rw-r--r--Samples/OculusWorldDemo/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Samples/OculusWorldDemo/Player.cpp b/Samples/OculusWorldDemo/Player.cpp
index 6422920..b910307 100644
--- a/Samples/OculusWorldDemo/Player.cpp
+++ b/Samples/OculusWorldDemo/Player.cpp
@@ -124,7 +124,7 @@ void Player::HandleCollision(double dt, Array<Ptr<CollisionModel> >* collisionMo
{
// Project orientationVector onto the plane
Vector3f slideVector = orientationVector - collisionPlaneForward.N
- * (orientationVector * collisionPlaneForward.N);
+ * (orientationVector.Dot(collisionPlaneForward.N));
// Make sure we aren't in a corner
for(unsigned int j = 0; j < collisionModels->GetSize(); ++j)