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-rw-r--r--Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj227
-rw-r--r--Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters107
2 files changed, 334 insertions, 0 deletions
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj
new file mode 100644
index 0000000..2167237
--- /dev/null
+++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj
@@ -0,0 +1,227 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{456DA1F5-7D65-4B77-8336-277F3921639B}</ProjectGuid>
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+ <RootNamespace>OculusWorldDemo</RootNamespace>
+ <ProjectName>OculusWorldDemo</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2010/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2010/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2010/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2010/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovrd.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <MinimalRebuild>false</MinimalRebuild>
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+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovr64d.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <PrecompiledHeader>
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+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>false</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovr.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>_WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovr64.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureTGA.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\..\3rdParty\TinyXml\tinyxml2.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp" />
+ <ClCompile Include="..\..\..\OculusWorldDemo.cpp" />
+ <ClCompile Include="..\..\..\OculusWorldDemo_Scene.cpp" />
+ <ClCompile Include="..\..\..\OptionMenu.cpp" />
+ <ClCompile Include="..\..\..\Player.cpp" />
+ <ClCompile Include="..\..\..\RenderProfiler.cpp" />
+ </ItemGroup>
+ <ItemGroup>
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+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Font.h" />
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+ <ClInclude Include="..\..\..\OptionMenu.h" />
+ <ClInclude Include="..\..\3rdParty\TinyXml\tinyxml2.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.h" />
+ <ClInclude Include="..\..\..\OculusWorldDemo.h" />
+ <ClInclude Include="..\..\..\Player.h" />
+ <ClInclude Include="..\..\..\RenderProfiler.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\OculusWorldDemo.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters
new file mode 100644
index 0000000..67678ea
--- /dev/null
+++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters
@@ -0,0 +1,107 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="CommonSrc">
+ <UniqueIdentifier>{ba6e9e50-0655-4f12-a136-6d2a06015925}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CommonSrc\Platform">
+ <UniqueIdentifier>{16e20d8b-eff7-454c-be85-02037c399e97}</UniqueIdentifier>
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+ <Filter Include="CommonSrc\Render">
+ <UniqueIdentifier>{1b6d51ae-a405-4f3d-be93-41a50db4f328}</UniqueIdentifier>
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+ </ItemGroup>
+ <ItemGroup>
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+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp">
+ <Filter>CommonSrc\Platform</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp">
+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp">
+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp">
+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\OculusWorldDemo.cpp" />
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+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
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+ <Filter>CommonSrc\Render</Filter>
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+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp">
+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp">
+ <Filter>CommonSrc\Render</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp">
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+ <ClCompile Include="..\..\..\RenderProfiler.cpp" />
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+</Project> \ No newline at end of file