diff options
Diffstat (limited to 'Samples/OculusWorldDemo/Projects/Win/VS2010')
-rw-r--r-- | Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj | 227 | ||||
-rw-r--r-- | Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters | 107 |
2 files changed, 334 insertions, 0 deletions
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj new file mode 100644 index 0000000..2167237 --- /dev/null +++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj @@ -0,0 +1,227 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + 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\ No newline at end of file diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters new file mode 100644 index 0000000..67678ea --- /dev/null +++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters @@ -0,0 +1,107 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="CommonSrc"> + <UniqueIdentifier>{ba6e9e50-0655-4f12-a136-6d2a06015925}</UniqueIdentifier> + </Filter> + <Filter Include="CommonSrc\Platform"> + <UniqueIdentifier>{16e20d8b-eff7-454c-be85-02037c399e97}</UniqueIdentifier> + </Filter> + <Filter Include="CommonSrc\Render"> + <UniqueIdentifier>{1b6d51ae-a405-4f3d-be93-41a50db4f328}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\CommonSrc\Platform\Platform.cpp"> + <Filter>CommonSrc\Platform</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp"> + <Filter>CommonSrc\Platform</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\OculusWorldDemo.cpp" /> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureTGA.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Player.cpp" /> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp"> + <Filter>CommonSrc\Platform</Filter> + </ClCompile> + <ClCompile Include="..\..\..\OculusWorldDemo_Scene.cpp" /> + <ClCompile Include="..\..\..\OptionMenu.cpp" /> + <ClCompile Include="..\..\..\RenderProfiler.cpp" /> + <ClCompile Include="..\..\..\..\..\3rdParty\TinyXml\tinyxml2.cpp" /> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.cpp"> + <Filter>CommonSrc\Render</Filter> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.h"> + <Filter>CommonSrc\Platform</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform.h"> + <Filter>CommonSrc\Platform</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform_Default.h"> + <Filter>CommonSrc\Platform</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Font.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\3rdParty\TinyXml\tinyxml2.h" /> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Platform\Gamepad.h"> + <Filter>CommonSrc\Platform</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h"> + <Filter>CommonSrc\Platform</Filter> + </ClInclude> + <ClInclude Include="..\..\..\OculusWorldDemo.h" /> + <ClInclude Include="..\..\..\RenderProfiler.h" /> + <ClInclude Include="..\..\..\Player.h" /> + <ClInclude Include="..\..\..\OptionMenu.h" /> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.h"> + <Filter>CommonSrc\Render</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ResourceCompile Include="..\..\..\OculusWorldDemo.rc" /> + </ItemGroup> +</Project>
\ No newline at end of file |