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-/************************************************************************************
-
-Filename : SensorBoxTest.h
-Content : Visual orientaion sensor test app; renders a rotating box over axes.
-Created : October 1, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#include "OVR.h"
-#include "Kernel/OVR_String.h"
-
-#include "../CommonSrc/Platform/Platform_Default.h"
-#include "../CommonSrc/Render/Render_Device.h"
-#include "../CommonSrc/Platform/Gamepad.h"
-
-using namespace OVR;
-using namespace OVR::Platform;
-using namespace OVR::Render;
-
-//-------------------------------------------------------------------------------------
-// ***** SensorBoxTest Description
-
-// This application renders an axes-colored box that rotates with sensor input. App allows
-// user to toggle views for debugging purposes by pressing F1, F2, F3 keys.
-// Application further allows running multiple sensors at once to compare sensor quality.
-//
-// The Right-handed coordinate system is defines as follows (as seen in perspective view):
-// Y - Up (colored red)
-// Z - Back (Out from screen, colored blue)
-// X - Right (green)
-// All cameras are looking at the origin.
-
-// Camera view types.
-enum ViewType
-{
- View_Perspective,
- View_XZ_UpY,
- View_XY_DownZ,
- View_Count
-};
-
-
-//-------------------------------------------------------------------------------------
-
-class InputTestApp : public Application
-{
- RenderDevice* pRender;
-
- Ptr<DeviceManager> pManager;
- Ptr<HMDDevice> pHMD;
- Ptr<SensorDevice> pSensor;
- Ptr<SensorDevice> pSensor2;
-
- SensorFusion SFusion;
- SensorFusion SFusion2;
-
- double LastUpdate;
- ViewType CurrentView;
-
- double LastTitleUpdate;
-
- Matrix4f Proj;
- Matrix4f View;
- Scene Sc;
- Ptr<Model> pAxes; // Model of the coordinate system
- Ptr<Container> pBox; // Rendered box
- Ptr<Container> pBox2; // Second model (right now just lines)
-
- // Applies specified projection/lookAt direction to the scene.
- void SetView(ViewType view);
-
-public:
-
- InputTestApp();
- ~InputTestApp();
-
- virtual int OnStartup(int argc, const char** argv);
- virtual void OnIdle();
-
- virtual void OnMouseMove(int x, int y, int modifiers);
- virtual void OnKey(KeyCode key, int chr, bool down, int modifiers);
-};
-
-InputTestApp::InputTestApp()
- : pRender(0), CurrentView(View_Perspective),
- LastUpdate(0), LastTitleUpdate(0), pAxes(0), pBox(0)
-{
-
-}
-
-
-/*
-void UseCase()
-{
- using namespace OVR;
-
- OVR::System::Init();
-
- Ptr<DeviceManager> pManager = 0;
- Ptr<HMDDevice> pHMD = 0;
- Ptr<SensorDevice> pSensor = 0;
- SensorFusion FusionResult;
-
-
- // *** Initialization - Create the first available HMD Device
- pManager = *DeviceManager::Create();
- pHMD = *pManager->EnumerateDevices<HMDDevice>().CreateDevice();
- if (!pHMD)
- return;
- pSensor = *pHMD->GetSensor();
-
- // Get DisplayDeviceName, ScreenWidth/Height, etc..
- HMDInfo hmdInfo;
- pHMD->GetDeviceInfo(&hmdInfo);
-
- if (pSensor)
- FusionResult.AttachToSensor(pSensor);
-
- // *** Per Frame
- // Get orientation quaternion to control view
- Quatf q = FusionResult.GetOrientation();
-
- // Create a matrix from quaternion,
- // where elements [0][0] through [3][3] contain rotation.
- Matrix4f bodyFrameMatrix(q);
-
- // Get Euler angles from quaternion, in specified axis rotation order.
- float yaw, pitch, roll;
- q.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(&yaw, &pitch, &roll);
-
- // *** Shutdown
- pSensor.Clear();
- pHMD.Clear();
- pManager.Clear();
-
- OVR::System::Destroy();
-}
-*/
-
-InputTestApp::~InputTestApp()
-{
- pSensor.Clear();
- pManager.Clear();
-
-}
-
-
-int InputTestApp::OnStartup(int argc, const char** argv)
-{
- if (!pPlatform->SetupWindow(1200,800))
- return 1;
-
-
- pManager = *DeviceManager::Create();
-
- // This initialization logic supports running two sensors at the same time.
-
- DeviceEnumerator<SensorDevice> isensor = pManager->EnumerateDevices<SensorDevice>();
- DeviceEnumerator<SensorDevice> oculusSensor;
- DeviceEnumerator<SensorDevice> oculusSensor2;
-
- while(isensor)
- {
- DeviceInfo di;
- if (isensor.GetDeviceInfo(&di))
- {
- if (strstr(di.ProductName, "Tracker"))
- {
- if (!oculusSensor)
- oculusSensor = isensor;
- else if (!oculusSensor2)
- oculusSensor2 = isensor;
- }
- }
-
- isensor.Next();
- }
-
- if (oculusSensor)
- {
- pSensor = *oculusSensor.CreateDevice();
-
- if (pSensor)
- pSensor->SetRange(SensorRange(4 * 9.81f, 8 * Math<float>::Pi, 1.0f), true);
-
- if (oculusSensor2)
- {
- // Second Oculus sensor, useful for comparing firmware behavior & settings.
- pSensor2 = *oculusSensor2.CreateDevice();
-
- if (pSensor2)
- pSensor2->SetRange(SensorRange(4 * 9.81f, 8 * Math<float>::Pi, 1.0f), true);
- }
- }
-
- oculusSensor.Clear();
- oculusSensor2.Clear();
-
-
- /*
- DeviceHandle hHMD = pManager->EnumerateDevices<HMDDevice>();
- HMDInfo hmdInfo;
- if (hHMD)
- {
- hHMD.GetDeviceInfo(&hmdInfo);
- }
- */
-
- if (pSensor)
- SFusion.AttachToSensor(pSensor);
- if (pSensor2)
- SFusion2.AttachToSensor(pSensor2);
-
- /*
- // Test rotation: This give rotations clockwise (CW) while looking from
- // origin in the direction of the axis.
-
- Vector3f xV(1,0,0);
- Vector3f zV(0,0,1);
-
- Vector3f rxV = Matrix4f::RotationZ(DegreeToRad(10.0f)).Transform(xV);
- Vector3f ryV = Matrix4f::RotationY(DegreeToRad(10.0f)).Transform(xV);
- Vector3f rzV = Matrix4f::RotationX(DegreeToRad(10.0f)).Transform(zV);
- */
-
- // Report relative mouse motion (not absolute position)
- // pPlatform->SetMouseMode(Mouse_Relative);
-
- const char* graphics = "d3d10";
- for (int i = 1; i < argc; i++)
- if (!strcmp(argv[i], "-r") && i < argc-1)
- graphics = argv[i+1];
-
- pRender = pPlatform->SetupGraphics(OVR_DEFAULT_RENDER_DEVICE_SET, graphics,
- RendererParams());
-
- //WireframeFill = pRender->CreateSimpleFill(Fill::F_Wireframe);
-
-
-
- // *** Rotating Box
-
- pBox = *new Container;
- pBox->Add(Ptr<Model>(
- *Model::CreateAxisFaceColorBox(-2.0f, 2.0f, Color(0, 0xAA, 0), // x = green
- -1.0f, 1.0f, Color(0xAA,0, 0), // y = red
- -1.0f, 1.0f, Color(0, 0, 0xAA)) )); // z = blue
- // Drop-down line from box, to make it easier to see differences in angle.
- Ptr<Model> downLine = *new Model(Prim_Lines);
- downLine->AddLine(Vertex(0.0f,-4.5f, 0.0f, 0xFFE0B0B0),
- Vertex(0.0f, 0.0f, 0.0f, 0xFFE0B0B0));
- pBox->Add(downLine);
- Sc.World.Add(pBox);
-
-
- // Secondary rotating coordinate object, if we have two values.
- if (pSensor2)
- {
- pBox2 = *new Container;
-
- // Drop-down line from box, to make it easier to see differences in angle.
- Ptr<Model> lines = *new Model(Prim_Lines);
- lines->AddLine(Vertex( 0.0f,-4.0f, 0.0f, 0xFFA07070), // -Y
- Vertex( 0.0f, 0.0f, 0.0f, 0xFFA07070));
- lines->AddLine(Vertex(-4.0f, 0.0f, 0.0f, 0xFF70A070), // -X
- Vertex( 0.0f, 0.0f, 0.0f, 0xFF70A070));
- lines->AddLine(Vertex( 0.0f, 0.0f,-4.0f, 0xFF7070A0), // -Z
- Vertex( 0.0f, 0.0f, 0.0f, 0xFF7070A0));
- pBox2->Add(lines);
- Sc.World.Add(pBox2);
- }
-
-
- // *** World axis X,Y,Z rendering.
-
- pAxes = *new Model(Prim_Lines);
- pAxes->AddLine(Vertex(-8.0f, 0.0f, 0.0f, 0xFF40FF40),
- Vertex( 8.0f, 0.0f, 0.0f, 0xFF40FF40)); // X
- pAxes->AddLine(Vertex( 7.6f, 0.4f, 0.4f, 0xFF40FF40),
- Vertex( 8.0f, 0.0f, 0.0f, 0xFF40FF40)); // X - arrow
- pAxes->AddLine(Vertex( 7.6f,-0.4f,-0.4f, 0xFF40FF40),
- Vertex( 8.0f, 0.0f, 0.0f, 0xFF40FF40)); // X - arrow
-
- pAxes->AddLine(Vertex( 0.0f,-8.0f, 0.0f, 0xFFFF4040),
- Vertex( 0.0f, 8.0f, 0.0f, 0xFFFF4040)); // Y
- pAxes->AddLine(Vertex( 0.4f, 7.6f, 0.0f, 0xFFFF4040),
- Vertex( 0.0f, 8.0f, 0.0f, 0xFFFF4040)); // Y - arrow
- pAxes->AddLine(Vertex(-0.4f, 7.6f, 0.0f, 0xFFFF4040),
- Vertex( 0.0f, 8.0f, 0.0f, 0xFFFF4040)); // Y
-
- pAxes->AddLine(Vertex( 0.0f, 0.0f,-8.0f, 0xFF4040FF),
- Vertex( 0.0f, 0.0f, 8.0f, 0xFF4040FF)); // Z
- pAxes->AddLine(Vertex( 0.4f, 0.0f, 7.6f, 0xFF4040FF),
- Vertex( 0.0f, 0.0f, 8.0f, 0xFF4040FF)); // Z - arrow
- pAxes->AddLine(Vertex(-0.4f, 0.0f, 7.6f, 0xFF4040FF),
- Vertex( 0.0f, 0.0f, 8.0f, 0xFF4040FF)); // Z - arrow
- Sc.World.Add(pAxes);
-
-
- SetView(CurrentView);
-
-
- LastUpdate = pPlatform->GetAppTime();
- return 0;
-}
-
-void InputTestApp::SetView(ViewType type)
-{
- switch(type)
- {
- case View_Perspective:
- View = Matrix4f::LookAtRH(Vector3f(5.0f, 4.0f, 10.0f), // eye
- Vector3f(0.0f, 1.5f, 0.0f), // at
- Vector3f(0.0f, 1.0f, 0.0f));
- break;
-
- case View_XY_DownZ: // F2
- View = Matrix4f::LookAtRH(Vector3f(0.0f, 0.0f, 10.0f), // eye
- Vector3f(0.0f, 0.0f, 0.0f), // at
- Vector3f(0.0f, 1.0f, 0.0f));
- break;
-
- case View_XZ_UpY:
- View = Matrix4f::LookAtRH(Vector3f(0.0f,-10.0f, 0.0f), // eye
- Vector3f(0.0f, 0.0f, 0.0f), // at
- Vector3f(0.0f, 0.0f, 1.0f));
-
- break;
- default:
- break;
- }
-
- Proj = Matrix4f::PerspectiveRH(DegreeToRad(70.0f), 1280 / (float)800,
- 0.3f, 1000.0f); // LH
-}
-
-
-void InputTestApp::OnMouseMove(int x, int y, int modifiers)
-{
- OVR_UNUSED3(x, y, modifiers);
-}
-
-
-static float CalcDownAngleDegrees(Quatf q)
-{
- Vector3f downVector(0.0f, -1.0f, 0.0f);
- Vector3f val= q.Rotate(downVector);
- return RadToDegree(downVector.Angle(val));
-}
-
-void InputTestApp::OnKey(KeyCode key, int chr, bool down, int modifiers)
-{
- OVR_UNUSED2(chr, modifiers);
-
- switch (key)
- {
- case Key_Q:
- if (!down)
- pPlatform->Exit(0);
- break;
-
- case Key_F1:
- CurrentView = View_Perspective;
- SetView(CurrentView);
- //UpdateWindowTitle();
- break;
- case Key_F2:
- CurrentView = View_XY_DownZ;
- SetView(CurrentView);
- break;
- case Key_F3:
- CurrentView = View_XZ_UpY;
- SetView(CurrentView);
- break;
-
- case Key_R:
- if (down)
- {
- SFusion.Reset();
- SFusion2.Reset();
- }
- break;
-
- case Key_H:
- if (down && pSensor)
- {
- SensorDevice::CoordinateFrame coord = pSensor->GetCoordinateFrame();
- pSensor->SetCoordinateFrame(
- (coord == SensorDevice::Coord_Sensor) ?
- SensorDevice::Coord_HMD : SensorDevice::Coord_Sensor);
- SFusion.Reset();
- SFusion2.Reset();
- }
- break;
-
- case Key_G:
- if (down)
- {
- SFusion.SetGravityEnabled(!SFusion.IsGravityEnabled());
- SFusion2.SetGravityEnabled(SFusion.IsGravityEnabled());
- }
- break;
-
- case Key_A:
-
- if (down)
- {
- if (!pSensor2)
- {
- LogText("Angle: %2.3f\n", CalcDownAngleDegrees(SFusion.GetOrientation()));
- }
- else
- {
- LogText("Angle: %2.3f Secondary Sensor Angle: %2.3f\n",
- CalcDownAngleDegrees(SFusion.GetOrientation()),
- CalcDownAngleDegrees(SFusion2.GetOrientation()));
- }
- }
- break;
-
- /*
- case Key_End:
- if (!down)
- {
- OriAdjust = OriSensor.Conj();
- Sc.ViewPoint.SetOrientation(Quatf());
- }
- break; */
- default:
- break;
- }
-}
-
-void InputTestApp::OnIdle()
-{
- double curtime = pPlatform->GetAppTime();
- // float dt = float(LastUpdate - curtime);
- LastUpdate = curtime;
-
- if (pBox)
- {
- Quatf q = SFusion.GetOrientation();
- pBox->SetOrientation(q);
-
- // Test Euler conversion, alternative to the above:
- // Vector3f euler;
- // SFusion.GetOrientation().GetEulerABC<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&euler.y, &euler.x, &euler.z);
- // Matrix4f mat = Matrix4f::RotationY(euler.y) * Matrix4f::RotationX(euler.x) * Matrix4f::RotationZ(euler.z);
- // pBox->SetMatrix(mat);
-
- // Update titlebar every 20th of a second.
- if ((curtime - LastTitleUpdate) > 0.05f)
- {
- char titleBuffer[512];
- SensorDevice::CoordinateFrame coord = SensorDevice::Coord_Sensor;
- if (pSensor)
- coord = pSensor->GetCoordinateFrame();
-
- OVR_sprintf(titleBuffer, 512, "OVR SensorBox %s %s Ang: %0.3f",
- (SFusion.IsGravityEnabled() ? "" : "[Grav Off]"),
- (coord == SensorDevice::Coord_HMD) ? "[HMD Coord]" : "",
- CalcDownAngleDegrees(q));
- pPlatform->SetWindowTitle(titleBuffer);
- LastTitleUpdate = curtime;
- }
- }
-
- if (pBox2)
- {
- pBox2->SetOrientation(SFusion2.GetOrientation());
- }
-
- // Render
- int w, h;
- pPlatform->GetWindowSize(&w, &h);
-
- pRender->SetViewport(0, 0, w, h);
-
- pRender->Clear();
- pRender->BeginScene();
-
- pRender->SetProjection(Proj);
- pRender->SetDepthMode(1,1);
-
- Sc.Render(pRender, View);
-
- pRender->Present();
-
-}
-
-OVR_PLATFORM_APP(InputTestApp);