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* Product 3 (DK2) not properly detectedBrad Davis2015-03-171-1/+1
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* Suffixed constants to enable clean builds in architectures with differently ↵Eric W. Brown2015-03-171-6/+6
| | | | sized longs (like 32 bit Intel Macs).
* Fix a race condition in the sensor reset code that causes non-existent ↵Brad Davis2015-03-171-1/+1
| | | | camera position data to be used if the sensor starts receiving messages too soon after ovr_Initialize()
* Bug 1135 - Cleanup: Fix native code WarningSven Gothel2015-03-061-1/+1
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* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 3)Sven Gothel2015-02-021-2/+2
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* Add java code of DistortionMeshProducer for lens usage, as included in ↵Sven Gothel2014-07-073-0/+1136
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Oculus VR RIFT SDK 0.3.2 (w/ dependency on JOGL) This code has been added to the oculusvr-sdk sub-module due to the unclear license situation. While including these parts w/ the whole SDK, we do not violate the RIFT SDK licence - to our knowledge. +++ Code implements JOGL's 'jogamp.opengl.util.stereo.DistortionMesh.Producer' interface. The implementation heavily uses RIFT SDK mathematical equations, comments, algorithms and constants (DK1). RIFT SDK C++ code has been partially ported to Java. Purpose it to add a development testbed for JOGL without requiring to bind to the native SDL library and to experiment w/ some parameters. This module may be used for educational purposes with JOGL's 'jogamp.opengl.util.stereo.GenericStereoDevice' If 'compiled in' with the SDK, reflection it utilized in one of GenericStereoDevice configuration to load this functionality. This module is not useful for real VR integration, since it missies proper parameter detection as well as sensor support. For real VR integration, the fully fledged 'jogamp.opengl.oculusvr.OVRStereoDevice' shall be used instead. The latter is part of JOGL and binds dynamically into the RIFT SDK native library, which is provided within this sub-module (oculusvr-sdk).
* Enable compatibility w/ gcc/mingw64Sven Gothel2014-06-208-9/+20
| | | | | | | | | | | | | These changes enable gcc/mingw64 compatibility. Besides adding fixes of my own, the following changes were considered: https://github.com/parasti/OculusSDK-MinGW/commit/8fa94f4cc1d7e9d34a1908a4d69df52e5d998a20 https://github.com/parasti/OculusSDK-MinGW/commit/b4681523477b15bea94379eb11b17be9daa7ac17 https://github.com/larspensjo/OculusSDK-MinGW/commit/213118fdc1798a54b4efb930c3427b694abd8b31 Big KUDOS to - Jānis Rūcis aka 'parasti' - Lars Pensjö aka 'larspensjo'
* Merge OculusSDK 0.3.2 MacOS Source CodeSven Gothel2014-06-199-0/+2785
| | | | | - converted all text files to unix format first, allowing to skip all white-changes-only files
* Merge OculusSDK 0.3.2 Windows Source CodeSven Gothel2014-06-1959-0/+21781
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* Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or ↵Sven Gothel2014-06-19132-0/+54086
tools)