From 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 24 Jul 2014 16:47:31 -0700 Subject: 0.4 Win-Beta --- LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 904 +++++++++++++++------------- 1 file changed, 469 insertions(+), 435 deletions(-) (limited to 'LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj') diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj index 7bab8ca..f2d730a 100644 --- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj @@ -1,436 +1,470 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - true - true - true - true - - - true - true - true - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Document - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - - - Document - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - - - Document - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - - - Document - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - - - Document - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - - - Document - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - - - - - Document - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - - - Document - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - %(RelativeDir)%(Filename).h - %(RelativeDir)%(Filename).h - call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" - - - - {934B40C7-F40A-4E4C-97A7-B9659BE0A441} - Win32Proj - LibOVR - LibOVR - - - - StaticLibrary - true - Unicode - - - StaticLibrary - true - Unicode - - - StaticLibrary - false - true - Unicode - - - StaticLibrary - false - true - Unicode - - - - - - - - - - - - - - - - - - - ../../../Lib/$(Platform)/VS2010/ - - - ../../../Lib/$(Platform)/VS2010/ - - - ../../../Obj/$(Platform)/VS2010/$(Configuration)/ - - - ../../../Obj/$(Platform)/VS2010/$(Configuration)/ - - - libovrd - - - libovr64d - - - ../../../Lib/$(Platform)/VS2010/ - - - ../../../Lib/$(Platform)/VS2010/ - - - ../../../Obj/$(Platform)/VS2010/$(Configuration)/ - - - ../../../Obj/$(Platform)/VS2010/$(Configuration)/ - - - libovr - - - libovr64 - - - - - - Level4 - Disabled - OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) - OldStyle - true - false - true - MultiThreadedDebug - $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) - - - Windows - true - - - Setupapi.lib - - - - - - - Level4 - Disabled - OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) - OldStyle - true - false - true - MultiThreadedDebug - $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) - false - - - Windows - true - - - Setupapi.lib - - - - - Level4 - - - MaxSpeed - true - true - WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) - MultiThreaded - true - true - OldStyle - $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) - false - - - Windows - true - true - true - - - Setupapi.lib - - - - - Level4 - - - MaxSpeed - true - true - _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) - MultiThreaded - true - true - OldStyle - $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) - false - - - Windows - true - true - true - - - Setupapi.lib - - - - - + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + + {934B40C7-F40A-4E4C-97A7-B9659BE0A441} + Win32Proj + LibOVR + LibOVR + + + + StaticLibrary + true + Unicode + + + StaticLibrary + true + Unicode + + + StaticLibrary + false + true + Unicode + + + StaticLibrary + false + true + Unicode + + + + + + + + + + + + + + + + + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovrd + + + libovr64d + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovr + + + libovr64 + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + + + Windows + true + + + Setupapi.lib + + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + \ No newline at end of file -- cgit v1.2.3