From 07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Mon, 14 Apr 2014 21:25:09 -0700 Subject: Adding windows 0.3.1 SDK --- LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 433 +++++++++++++++++++++ .../Projects/Win32/VS2010/LibOVR.vcxproj.filters | 332 ++++++++++++++++ 2 files changed, 765 insertions(+) create mode 100644 LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj create mode 100644 LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters (limited to 'LibOVR/Projects/Win32/VS2010') diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj new file mode 100644 index 0000000..f293cb9 --- /dev/null +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj @@ -0,0 +1,433 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + {720F6C5E-6DCF-495A-B25E-10540EA081A2} + Win32Proj + LibOVR + LibOVR + + + + StaticLibrary + true + Unicode + + + StaticLibrary + true + Unicode + + + StaticLibrary + false + true + Unicode + + + StaticLibrary + false + true + Unicode + + + + + + + + + + + + + + + + + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovrd + + + libovr64d + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovr + + + libovr64 + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories) + + + Windows + true + + + Setupapi.lib + + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories) + false + + + Windows + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters new file mode 100644 index 0000000..c1a53cd --- /dev/null +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters @@ -0,0 +1,332 @@ + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + Util + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + + CAPI + + + Util + + + CAPI\D3D1X + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + {aa824f36-4d15-4dca-9894-fef4368ea56a} + + + {d532b65b-dee5-422f-b723-ce8639eedbe0} + + + {7ec9033e-7bc6-49de-93d0-91eecdd9a858} + + + {0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54} + + + {191043aa-7805-44f0-a0a4-02799289365c} + + + {d1b72f17-b0a8-420d-8625-13c4948df7ed} + + + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + \ No newline at end of file -- cgit v1.2.3