From 33385ba1bb04682cef372adb0cd9f63b1fe55ca7 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 19 Jun 2014 17:08:45 +0200 Subject: Merge OculusSDK 0.3.2 Windows Source Code --- LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 436 ++++++++++++++++++++ .../Projects/Win32/VS2010/LibOVR.vcxproj.filters | 335 ++++++++++++++++ LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj | 442 +++++++++++++++++++++ .../Projects/Win32/VS2012/LibOVR.vcxproj.filters | 335 ++++++++++++++++ LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj | 442 +++++++++++++++++++++ .../Projects/Win32/VS2013/LibOVR.vcxproj.filters | 335 ++++++++++++++++ 6 files changed, 2325 insertions(+) create mode 100644 LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj create mode 100644 LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters create mode 100644 LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj create mode 100644 LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters create mode 100644 LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj create mode 100644 LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters (limited to 'LibOVR/Projects') diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj new file mode 100644 index 0000000..37b304b --- /dev/null +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj @@ -0,0 +1,436 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + {934B40C7-F40A-4E4C-97A7-B9659BE0A441} + Win32Proj + LibOVR + LibOVR + + + + StaticLibrary + true + Unicode + + + StaticLibrary + true + Unicode + + + StaticLibrary + false + true + Unicode + + + StaticLibrary + false + true + Unicode + + + + + + + + + + + + + + + + + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovrd + + + libovr64d + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Lib/$(Platform)/VS2010/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2010/$(Configuration)/ + + + libovr + + + libovr64 + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + + + Windows + true + + + Setupapi.lib + + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + true + true + + + Setupapi.lib + + + + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters new file mode 100644 index 0000000..6fd4b16 --- /dev/null +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters @@ -0,0 +1,335 @@ + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + Util + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + + CAPI + + + Util + + + CAPI\D3D1X + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + + + {aa824f36-4d15-4dca-9894-fef4368ea56a} + + + {d532b65b-dee5-422f-b723-ce8639eedbe0} + + + {7ec9033e-7bc6-49de-93d0-91eecdd9a858} + + + {0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54} + + + {191043aa-7805-44f0-a0a4-02799289365c} + + + {fe5d391d-40b2-48a6-8615-6654c19b3a71} + + + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj new file mode 100644 index 0000000..0e8505c --- /dev/null +++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj @@ -0,0 +1,442 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + {CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C} + Win32Proj + LibOVR + LibOVR + + + + StaticLibrary + true + Unicode + v110 + + + StaticLibrary + true + Unicode + v110 + + + StaticLibrary + false + true + Unicode + v110 + + + StaticLibrary + false + true + Unicode + v110 + + + + + + + + + + + + + + + + + + + ../../../Lib/$(Platform)/VS2012/ + + + ../../../Lib/$(Platform)/VS2012/ + + + ../../../Obj/$(Platform)/VS2012/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2012/$(Configuration)/ + + + libovrd + + + libovr64d + + + ../../../Lib/$(Platform)/VS2012/ + + + ../../../Lib/$(Platform)/VS2012/ + + + ../../../Obj/$(Platform)/VS2012/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2012/$(Configuration)/ + + + libovr + + + libovr64 + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + + + Windows + true + + + Setupapi.lib + + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + /d2Zi+ %(AdditionalOptions) + + + Windows + true + true + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + /d2Zi+ %(AdditionalOptions) + + + Windows + true + true + true + + + Setupapi.lib + + + + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters new file mode 100644 index 0000000..54d430d --- /dev/null +++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters @@ -0,0 +1,335 @@ + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + Util + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Util + + + Util + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + Kernel + + + + CAPI + + + CAPI + + + CAPI + + + CAPI + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + + + CAPI + + + Util + + + CAPI\D3D1X + + + Util + + + Util + + + CAPI\GL + + + CAPI\GL + + + + + + + {aa824f36-4d15-4dca-9894-fef4368ea56a} + + + {d532b65b-dee5-422f-b723-ce8639eedbe0} + + + {7ec9033e-7bc6-49de-93d0-91eecdd9a858} + + + {0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54} + + + {191043aa-7805-44f0-a0a4-02799289365c} + + + {0e2e7bad-69a3-464a-9256-12114645638c} + + + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + CAPI\Shaders + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj new file mode 100644 index 0000000..ada929d --- /dev/null +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj @@ -0,0 +1,442 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + + + + + Document + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + Document + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + %(RelativeDir)%(Filename).h + + + + {EA50E705-5113-49E5-B105-2512EDC8DDC6} + Win32Proj + LibOVR + LibOVR + + + + StaticLibrary + true + Unicode + v120 + + + StaticLibrary + true + Unicode + v120 + + + StaticLibrary + false + true + Unicode + v120 + + + StaticLibrary + false + true + Unicode + v120 + + + + + + + + + + + + + + + + + + + ../../../Lib/$(Platform)/VS2013/ + + + ../../../Lib/$(Platform)/VS2013/ + + + ../../../Obj/$(Platform)/VS2013/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2013/$(Configuration)/ + + + libovrd + + + libovr64d + + + ../../../Lib/$(Platform)/VS2013/ + + + ../../../Lib/$(Platform)/VS2013/ + + + ../../../Obj/$(Platform)/VS2013/$(Configuration)/ + + + ../../../Obj/$(Platform)/VS2013/$(Configuration)/ + + + libovr + + + libovr64 + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + + + Windows + true + + + Setupapi.lib + + + + + + + Level4 + Disabled + OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) + OldStyle + true + false + true + MultiThreadedDebug + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + + + Windows + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + /d2Zi+ %(AdditionalOptions) + + + Windows + true + true + true + + + Setupapi.lib + + + + + Level4 + + + MaxSpeed + true + true + _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + true + true + OldStyle + ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) + false + /d2Zi+ %(AdditionalOptions) + + + Windows + true + true + true + + + Setupapi.lib + + + + + + \ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters new file mode 100644 index 0000000..3216bbf --- /dev/null +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters @@ -0,0 +1,335 @@ + + + + + + + + + + + + + + + + + + + + + + + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + CAPI\D3D1X + + + 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