From 07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Mon, 14 Apr 2014 21:25:09 -0700 Subject: Adding windows 0.3.1 SDK --- LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp | 821 ------------------------------- 1 file changed, 821 deletions(-) delete mode 100644 LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp (limited to 'LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp') diff --git a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp deleted file mode 100644 index bf87f8c..0000000 --- a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp +++ /dev/null @@ -1,821 +0,0 @@ -/************************************************************************************ - -PublicHeader: OVR -Filename : OVR_Threads.h -Content : -Created : -Notes : - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#include "OVR_Threads.h" -#include "OVR_Hash.h" - -#ifdef OVR_ENABLE_THREADS - -#include "OVR_Timer.h" -#include "OVR_Log.h" - -#include -#include - -#ifdef OVR_OS_PS3 -#include -#include -#include -#define sleep(x) sys_timer_sleep(x) -#define usleep(x) sys_timer_usleep(x) -using std::timespec; -#else -#include -#include -#include -#endif - -namespace OVR { - -// ***** Mutex implementation - - -// *** Internal Mutex implementation structure - -class MutexImpl : public NewOverrideBase -{ - // System mutex or semaphore - pthread_mutex_t SMutex; - bool Recursive; - unsigned LockCount; - pthread_t LockedBy; - - friend class WaitConditionImpl; - -public: - // Constructor/destructor - MutexImpl(Mutex* pmutex, bool recursive = 1); - ~MutexImpl(); - - // Locking functions - void DoLock(); - bool TryLock(); - void Unlock(Mutex* pmutex); - // Returns 1 if the mutes is currently locked - bool IsLockedByAnotherThread(Mutex* pmutex); - bool IsSignaled() const; -}; - -pthread_mutexattr_t Lock::RecursiveAttr; -bool Lock::RecursiveAttrInit = 0; - -// *** Constructor/destructor -MutexImpl::MutexImpl(Mutex* pmutex, bool recursive) -{ - Recursive = recursive; - LockCount = 0; - - if (Recursive) - { - if (!Lock::RecursiveAttrInit) - { - pthread_mutexattr_init(&Lock::RecursiveAttr); - pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE); - Lock::RecursiveAttrInit = 1; - } - - pthread_mutex_init(&SMutex, &Lock::RecursiveAttr); - } - else - pthread_mutex_init(&SMutex, 0); -} - -MutexImpl::~MutexImpl() -{ - pthread_mutex_destroy(&SMutex); -} - - -// Lock and try lock -void MutexImpl::DoLock() -{ - while (pthread_mutex_lock(&SMutex)); - LockCount++; - LockedBy = pthread_self(); -} - -bool MutexImpl::TryLock() -{ - if (!pthread_mutex_trylock(&SMutex)) - { - LockCount++; - LockedBy = pthread_self(); - return 1; - } - - return 0; -} - -void MutexImpl::Unlock(Mutex* pmutex) -{ - OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0); - - unsigned lockCount; - LockCount--; - lockCount = LockCount; - - pthread_mutex_unlock(&SMutex); -} - -bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) -{ - // There could be multiple interpretations of IsLocked with respect to current thread - if (LockCount == 0) - return 0; - if (pthread_self() != LockedBy) - return 1; - return 0; -} - -bool MutexImpl::IsSignaled() const -{ - // An mutex is signaled if it is not locked ANYWHERE - // Note that this is different from IsLockedByAnotherThread function, - // that takes current thread into account - return LockCount == 0; -} - - -// *** Actual Mutex class implementation - -Mutex::Mutex(bool recursive) -{ - // NOTE: RefCount mode already thread-safe for all waitables. - pImpl = new MutexImpl(this, recursive); -} - -Mutex::~Mutex() -{ - delete pImpl; -} - -// Lock and try lock -void Mutex::DoLock() -{ - pImpl->DoLock(); -} -bool Mutex::TryLock() -{ - return pImpl->TryLock(); -} -void Mutex::Unlock() -{ - pImpl->Unlock(this); -} -bool Mutex::IsLockedByAnotherThread() -{ - return pImpl->IsLockedByAnotherThread(this); -} - - - -//----------------------------------------------------------------------------------- -// ***** Event - -bool Event::Wait(unsigned delay) -{ - Mutex::Locker lock(&StateMutex); - - // Do the correct amount of waiting - if (delay == OVR_WAIT_INFINITE) - { - while(!State) - StateWaitCondition.Wait(&StateMutex); - } - else if (delay) - { - if (!State) - StateWaitCondition.Wait(&StateMutex, delay); - } - - bool state = State; - // Take care of temporary 'pulsing' of a state - if (Temporary) - { - Temporary = false; - State = false; - } - return state; -} - -void Event::updateState(bool newState, bool newTemp, bool mustNotify) -{ - Mutex::Locker lock(&StateMutex); - State = newState; - Temporary = newTemp; - if (mustNotify) - StateWaitCondition.NotifyAll(); -} - - - -// ***** Wait Condition Implementation - -// Internal implementation class -class WaitConditionImpl : public NewOverrideBase -{ - pthread_mutex_t SMutex; - pthread_cond_t Condv; - -public: - - // Constructor/destructor - WaitConditionImpl(); - ~WaitConditionImpl(); - - // Release mutex and wait for condition. The mutex is re-aqured after the wait. - bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE); - - // Notify a condition, releasing at one object waiting - void Notify(); - // Notify a condition, releasing all objects waiting - void NotifyAll(); -}; - - -WaitConditionImpl::WaitConditionImpl() -{ - pthread_mutex_init(&SMutex, 0); - pthread_cond_init(&Condv, 0); -} - -WaitConditionImpl::~WaitConditionImpl() -{ - pthread_mutex_destroy(&SMutex); - pthread_cond_destroy(&Condv); -} - -bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay) -{ - bool result = 1; - unsigned lockCount = pmutex->pImpl->LockCount; - - // Mutex must have been locked - if (lockCount == 0) - return 0; - - pthread_mutex_lock(&SMutex); - - // Finally, release a mutex or semaphore - if (pmutex->pImpl->Recursive) - { - // Release the recursive mutex N times - pmutex->pImpl->LockCount = 0; - for(unsigned i=0; ipImpl->SMutex); - } - else - { - pmutex->pImpl->LockCount = 0; - pthread_mutex_unlock(&pmutex->pImpl->SMutex); - } - - // Note that there is a gap here between mutex.Unlock() and Wait(). - // The other mutex protects this gap. - - if (delay == OVR_WAIT_INFINITE) - pthread_cond_wait(&Condv,&SMutex); - else - { - timespec ts; -#ifdef OVR_OS_PS3 - sys_time_sec_t s; - sys_time_nsec_t ns; - sys_time_get_current_time(&s, &ns); - - ts.tv_sec = s + (delay / 1000); - ts.tv_nsec = ns + (delay % 1000) * 1000000; - -#else - struct timeval tv; - gettimeofday(&tv, 0); - - ts.tv_sec = tv.tv_sec + (delay / 1000); - ts.tv_nsec = (tv.tv_usec + (delay % 1000) * 1000) * 1000; -#endif - if (ts.tv_nsec > 999999999) - { - ts.tv_sec++; - ts.tv_nsec -= 1000000000; - } - int r = pthread_cond_timedwait(&Condv,&SMutex, &ts); - OVR_ASSERT(r == 0 || r == ETIMEDOUT); - if (r) - result = 0; - } - - pthread_mutex_unlock(&SMutex); - - // Re-aquire the mutex - for(unsigned i=0; iDoLock(); - - // Return the result - return result; -} - -// Notify a condition, releasing the least object in a queue -void WaitConditionImpl::Notify() -{ - pthread_mutex_lock(&SMutex); - pthread_cond_signal(&Condv); - pthread_mutex_unlock(&SMutex); -} - -// Notify a condition, releasing all objects waiting -void WaitConditionImpl::NotifyAll() -{ - pthread_mutex_lock(&SMutex); - pthread_cond_broadcast(&Condv); - pthread_mutex_unlock(&SMutex); -} - - - -// *** Actual implementation of WaitCondition - -WaitCondition::WaitCondition() -{ - pImpl = new WaitConditionImpl; -} -WaitCondition::~WaitCondition() -{ - delete pImpl; -} - -bool WaitCondition::Wait(Mutex *pmutex, unsigned delay) -{ - return pImpl->Wait(pmutex, delay); -} -// Notification -void WaitCondition::Notify() -{ - pImpl->Notify(); -} -void WaitCondition::NotifyAll() -{ - pImpl->NotifyAll(); -} - - -// ***** Current thread - -// Per-thread variable -/* -static __thread Thread* pCurrentThread = 0; - -// Static function to return a pointer to the current thread -void Thread::InitCurrentThread(Thread *pthread) -{ - pCurrentThread = pthread; -} - -// Static function to return a pointer to the current thread -Thread* Thread::GetThread() -{ - return pCurrentThread; -} -*/ - - -// *** Thread constructors. - -Thread::Thread(UPInt stackSize, int processor) -{ - // NOTE: RefCount mode already thread-safe for all Waitable objects. - CreateParams params; - params.stackSize = stackSize; - params.processor = processor; - Init(params); -} - -Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize, - int processor, Thread::ThreadState initialState) -{ - CreateParams params(threadFunction, userHandle, stackSize, processor, initialState); - Init(params); -} - -Thread::Thread(const CreateParams& params) -{ - Init(params); -} - -void Thread::Init(const CreateParams& params) -{ - // Clear the variables - ThreadFlags = 0; - ThreadHandle = 0; - ExitCode = 0; - SuspendCount = 0; - StackSize = params.stackSize; - Processor = params.processor; - Priority = params.priority; - - // Clear Function pointers - ThreadFunction = params.threadFunction; - UserHandle = params.userHandle; - if (params.initialState != NotRunning) - Start(params.initialState); -} - -Thread::~Thread() -{ - // Thread should not running while object is being destroyed, - // this would indicate ref-counting issue. - //OVR_ASSERT(IsRunning() == 0); - - // Clean up thread. - ThreadHandle = 0; -} - - - -// *** Overridable User functions. - -// Default Run implementation -int Thread::Run() -{ - // Call pointer to function, if available. - return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0; -} -void Thread::OnExit() -{ -} - - -// Finishes the thread and releases internal reference to it. -void Thread::FinishAndRelease() -{ - // Note: thread must be US. - ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED); - ThreadFlags |= OVR_THREAD_FINISHED; - - // Release our reference; this is equivalent to 'delete this' - // from the point of view of our thread. - Release(); -} - - - -// *** ThreadList - used to track all created threads - -class ThreadList : public NewOverrideBase -{ - //------------------------------------------------------------------------ - struct ThreadHashOp - { - size_t operator()(const Thread* ptr) - { - return (((size_t)ptr) >> 6) ^ (size_t)ptr; - } - }; - - HashSet ThreadSet; - Mutex ThreadMutex; - WaitCondition ThreadsEmpty; - // Track the root thread that created us. - pthread_t RootThreadId; - - static ThreadList* volatile pRunningThreads; - - void addThread(Thread *pthread) - { - Mutex::Locker lock(&ThreadMutex); - ThreadSet.Add(pthread); - } - - void removeThread(Thread *pthread) - { - Mutex::Locker lock(&ThreadMutex); - ThreadSet.Remove(pthread); - if (ThreadSet.GetSize() == 0) - ThreadsEmpty.Notify(); - } - - void finishAllThreads() - { - // Only original root thread can call this. - OVR_ASSERT(pthread_self() == RootThreadId); - - Mutex::Locker lock(&ThreadMutex); - while (ThreadSet.GetSize() != 0) - ThreadsEmpty.Wait(&ThreadMutex); - } - -public: - - ThreadList() - { - RootThreadId = pthread_self(); - } - ~ThreadList() { } - - - static void AddRunningThread(Thread *pthread) - { - // Non-atomic creation ok since only the root thread - if (!pRunningThreads) - { - pRunningThreads = new ThreadList; - OVR_ASSERT(pRunningThreads); - } - pRunningThreads->addThread(pthread); - } - - // NOTE: 'pthread' might be a dead pointer when this is - // called so it should not be accessed; it is only used - // for removal. - static void RemoveRunningThread(Thread *pthread) - { - OVR_ASSERT(pRunningThreads); - pRunningThreads->removeThread(pthread); - } - - static void FinishAllThreads() - { - // This is ok because only root thread can wait for other thread finish. - if (pRunningThreads) - { - pRunningThreads->finishAllThreads(); - delete pRunningThreads; - pRunningThreads = 0; - } - } -}; - -// By default, we have no thread list. -ThreadList* volatile ThreadList::pRunningThreads = 0; - - -// FinishAllThreads - exposed publicly in Thread. -void Thread::FinishAllThreads() -{ - ThreadList::FinishAllThreads(); -} - -// *** Run override - -int Thread::PRun() -{ - // Suspend us on start, if requested - if (ThreadFlags & OVR_THREAD_START_SUSPENDED) - { - Suspend(); - ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED; - } - - // Call the virtual run function - ExitCode = Run(); - return ExitCode; -} - - - - -// *** User overridables - -bool Thread::GetExitFlag() const -{ - return (ThreadFlags & OVR_THREAD_EXIT) != 0; -} - -void Thread::SetExitFlag(bool exitFlag) -{ - // The below is atomic since ThreadFlags is AtomicInt. - if (exitFlag) - ThreadFlags |= OVR_THREAD_EXIT; - else - ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT; -} - - -// Determines whether the thread was running and is now finished -bool Thread::IsFinished() const -{ - return (ThreadFlags & OVR_THREAD_FINISHED) != 0; -} -// Determines whether the thread is suspended -bool Thread::IsSuspended() const -{ - return SuspendCount > 0; -} -// Returns current thread state -Thread::ThreadState Thread::GetThreadState() const -{ - if (IsSuspended()) - return Suspended; - if (ThreadFlags & OVR_THREAD_STARTED) - return Running; - return NotRunning; -} -/* -static const char* mapsched_policy(int policy) -{ - switch(policy) - { - case SCHED_OTHER: - return "SCHED_OTHER"; - case SCHED_RR: - return "SCHED_RR"; - case SCHED_FIFO: - return "SCHED_FIFO"; - - } - return "UNKNOWN"; -} - int policy; - sched_param sparam; - pthread_getschedparam(pthread_self(), &policy, &sparam); - int max_prior = sched_get_priority_max(policy); - int min_prior = sched_get_priority_min(policy); - printf(" !!!! policy: %s, priority: %d, max priority: %d, min priority: %d\n", mapsched_policy(policy), sparam.sched_priority, max_prior, min_prior); -#include -*/ -// ***** Thread management - -// The actual first function called on thread start -void* Thread_PthreadStartFn(void* phandle) -{ - Thread* pthread = (Thread*)phandle; - int result = pthread->PRun(); - // Signal the thread as done and release it atomically. - pthread->FinishAndRelease(); - // At this point Thread object might be dead; however we can still pass - // it to RemoveRunningThread since it is only used as a key there. - ThreadList::RemoveRunningThread(pthread); - return (void*) result; -} - -int Thread::InitAttr = 0; -pthread_attr_t Thread::Attr; - -/* static */ -int Thread::GetOSPriority(ThreadPriority p) -//static inline int MapToSystemPrority(Thread::ThreadPriority p) -{ -#ifdef OVR_OS_PS3 - switch(p) - { - case Thread::CriticalPriority: return 0; - case Thread::HighestPriority: return 300; - case Thread::AboveNormalPriority: return 600; - case Thread::NormalPriority: return 1000; - case Thread::BelowNormalPriority: return 1500; - case Thread::LowestPriority: return 2500; - case Thread::IdlePriority: return 3071; - } return 1000; -#else - OVR_UNUSED(p); - return -1; -#endif -} - -bool Thread::Start(ThreadState initialState) -{ - if (initialState == NotRunning) - return 0; - if (GetThreadState() != NotRunning) - { - OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this)); - return 0; - } - - if (!InitAttr) - { - pthread_attr_init(&Attr); - pthread_attr_setdetachstate(&Attr, PTHREAD_CREATE_DETACHED); - pthread_attr_setstacksize(&Attr, 128 * 1024); - sched_param sparam; - sparam.sched_priority = Thread::GetOSPriority(NormalPriority); - pthread_attr_setschedparam(&Attr, &sparam); - InitAttr = 1; - } - - ExitCode = 0; - SuspendCount = 0; - ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED; - - // AddRef to us until the thread is finished - AddRef(); - ThreadList::AddRunningThread(this); - - int result; - if (StackSize != 128 * 1024 || Priority != NormalPriority) - { - pthread_attr_t attr; - - pthread_attr_init(&attr); - pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); - pthread_attr_setstacksize(&attr, StackSize); - sched_param sparam; - sparam.sched_priority = Thread::GetOSPriority(Priority); - pthread_attr_setschedparam(&attr, &sparam); - result = pthread_create(&ThreadHandle, &attr, Thread_PthreadStartFn, this); - pthread_attr_destroy(&attr); - } - else - result = pthread_create(&ThreadHandle, &Attr, Thread_PthreadStartFn, this); - - if (result) - { - ThreadFlags = 0; - Release(); - ThreadList::RemoveRunningThread(this); - return 0; - } - return 1; -} - - -// Suspend the thread until resumed -bool Thread::Suspend() -{ - OVR_DEBUG_LOG(("Thread::Suspend - cannot suspend threads on this system")); - return 0; -} - -// Resumes currently suspended thread -bool Thread::Resume() -{ - return 0; -} - - -// Quits with an exit code -void Thread::Exit(int exitCode) -{ - // Can only exist the current thread - // if (GetThread() != this) - // return; - - // Call the virtual OnExit function - OnExit(); - - // Signal this thread object as done and release it's references. - FinishAndRelease(); - ThreadList::RemoveRunningThread(this); - - pthread_exit((void *) exitCode); -} - -ThreadId GetCurrentThreadId() -{ - return (void*)pthread_self(); -} - -// *** Sleep functions - -/* static */ -bool Thread::Sleep(unsigned secs) -{ - sleep(secs); - return 1; -} -/* static */ -bool Thread::MSleep(unsigned msecs) -{ - usleep(msecs*1000); - return 1; -} - -/* static */ -int Thread::GetCPUCount() -{ - return 1; -} - - -#ifdef OVR_OS_PS3 - -sys_lwmutex_attribute_t Lock::LockAttr = { SYS_SYNC_PRIORITY, SYS_SYNC_RECURSIVE }; - -#endif - -} - -#endif // OVR_ENABLE_THREADS -- cgit v1.2.3