From d46694c91c2bec4eb1e282c0c0101e6dab26e082 Mon Sep 17 00:00:00 2001
From: Brad Davis <bdavis@saintandreas.org>
Date: Wed, 3 Jul 2013 09:16:03 -0700
Subject: SDK 0.2.3

---
 Samples/CommonSrc/Platform/OSX_WavPlayer.h | 128 ++++++++++++++---------------
 1 file changed, 64 insertions(+), 64 deletions(-)

(limited to 'Samples/CommonSrc/Platform/OSX_WavPlayer.h')

diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.h b/Samples/CommonSrc/Platform/OSX_WavPlayer.h
index 1b88b8c..4aaba10 100644
--- a/Samples/CommonSrc/Platform/OSX_WavPlayer.h
+++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.h
@@ -1,64 +1,64 @@
-/************************************************************************************
-
-Filename    :   WavPlayer_OSX.h
-Content     :   An Apple OSX audio handler.
-Created     :   March 5, 2013
-Authors     :   Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
-
-Copyright   :   Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus LLC license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_WavPlayer_h
-#define OVR_WavPlayer_h
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <errno.h>
-#include <sys/stat.h>
-#include <AudioToolbox/AudioQueue.h>
-
-#define AUDIO_BUFFERS 4
-
-namespace OVR { namespace Platform { namespace OSX {
-
-typedef struct AQCallbackStruct
-{
-    AudioQueueRef				Queue;
-    UInt32						FrameCount;
-    AudioQueueBufferRef			Buffers[AUDIO_BUFFERS];
-    AudioStreamBasicDescription DataFormat;
-    UInt32						PlayPtr;
-    UInt32						SampleLen;
-    unsigned char*				PCMBuffer;
-} AQCallbackStruct;
-
-class WavPlayer
-{
-public:
-    WavPlayer(const char* fileName);
-    int PlayAudio();
-private:
-    bool isDataChunk(unsigned char* buffer, int index);
-    int getWord(unsigned char* buffer, int index);
-    short getHalf(unsigned char* buffer, int index);
-    void *LoadPCM(const char *filename, unsigned long *len);
-    int PlayBuffer(void *pcm, unsigned long len);
-    static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
-
-    short		AudioFormat;
-    short		NumChannels;
-    int			SampleRate;
-    int			ByteRate;
-    short		BlockAlign;
-    short		BitsPerSample;
-    const char* FileName;
-};
-
-}}}
-
-#endif
+/************************************************************************************
+
+Filename    :   WavPlayer_OSX.h
+Content     :   An Apple OSX audio handler.
+Created     :   March 5, 2013
+Authors     :   Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
+
+Copyright   :   Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus LLC license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+************************************************************************************/
+
+#ifndef OVR_WavPlayer_h
+#define OVR_WavPlayer_h
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <AudioToolbox/AudioQueue.h>
+
+#define AUDIO_BUFFERS 4
+
+namespace OVR { namespace Platform { namespace OSX {
+
+typedef struct AQCallbackStruct
+{
+    AudioQueueRef				Queue;
+    UInt32						FrameCount;
+    AudioQueueBufferRef			Buffers[AUDIO_BUFFERS];
+    AudioStreamBasicDescription DataFormat;
+    UInt32						PlayPtr;
+    UInt32						SampleLen;
+    unsigned char*				PCMBuffer;
+} AQCallbackStruct;
+
+class WavPlayer
+{
+public:
+    WavPlayer(const char* fileName);
+    int PlayAudio();
+private:
+    bool isDataChunk(unsigned char* buffer, int index);
+    int getWord(unsigned char* buffer, int index);
+    short getHalf(unsigned char* buffer, int index);
+    void *LoadPCM(const char *filename, unsigned long *len);
+    int PlayBuffer(void *pcm, unsigned long len);
+    static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
+
+    short		AudioFormat;
+    short		NumChannels;
+    int			SampleRate;
+    int			ByteRate;
+    short		BlockAlign;
+    short		BitsPerSample;
+    const char* FileName;
+};
+
+}}}
+
+#endif
-- 
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