From d46694c91c2bec4eb1e282c0c0101e6dab26e082 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Wed, 3 Jul 2013 09:16:03 -0700 Subject: SDK 0.2.3 --- Samples/CommonSrc/Platform/Win32_Gamepad.h | 108 ++++++++++++++--------------- 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'Samples/CommonSrc/Platform/Win32_Gamepad.h') diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h index 9066798..09815ae 100644 --- a/Samples/CommonSrc/Platform/Win32_Gamepad.h +++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h @@ -1,54 +1,54 @@ -/************************************************************************************ - -Filename : Win32_Gamepad.h -Content : Win32 implementation of Gamepad functionality. -Created : May 6, 2013 -Authors : Lee Cooper - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#ifndef OVR_Win32_Gamepad_h -#define OVR_Win32_Gamepad_h - -#include "Gamepad.h" - -#include -#include - -namespace OVR { namespace Platform { namespace Win32 { - -class GamepadManager : public Platform::GamepadManager -{ -public: - GamepadManager(); - ~GamepadManager(); - - virtual UInt32 GetGamepadCount(); - virtual bool GetGamepadState(UInt32 index, GamepadState* pState); - -private: - // Dynamically ink to XInput to simplify projects. - HMODULE hXInputModule; - typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState); - PFn_XInputGetState pXInputGetState; - - UInt32 LastPadPacketNo; -}; - -}}} - -#endif // OVR_Win32_Gamepad_h +/************************************************************************************ + +Filename : Win32_Gamepad.h +Content : Win32 implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Win32_Gamepad_h +#define OVR_Win32_Gamepad_h + +#include "Gamepad.h" + +#include +#include + +namespace OVR { namespace Platform { namespace Win32 { + +class GamepadManager : public Platform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + // Dynamically ink to XInput to simplify projects. + HMODULE hXInputModule; + typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState); + PFn_XInputGetState pXInputGetState; + + UInt32 LastPadPacketNo; +}; + +}}} + +#endif // OVR_Win32_Gamepad_h -- cgit v1.2.3