From ebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 27 Jun 2013 11:25:32 -0800 Subject: SDK 0.2.2 --- Samples/CommonSrc/Platform/Win32_Gamepad.h | 54 ++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Samples/CommonSrc/Platform/Win32_Gamepad.h (limited to 'Samples/CommonSrc/Platform/Win32_Gamepad.h') diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h new file mode 100644 index 0000000..9066798 --- /dev/null +++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h @@ -0,0 +1,54 @@ +/************************************************************************************ + +Filename : Win32_Gamepad.h +Content : Win32 implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Win32_Gamepad_h +#define OVR_Win32_Gamepad_h + +#include "Gamepad.h" + +#include +#include + +namespace OVR { namespace Platform { namespace Win32 { + +class GamepadManager : public Platform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + // Dynamically ink to XInput to simplify projects. + HMODULE hXInputModule; + typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState); + PFn_XInputGetState pXInputGetState; + + UInt32 LastPadPacketNo; +}; + +}}} + +#endif // OVR_Win32_Gamepad_h -- cgit v1.2.3