From d46694c91c2bec4eb1e282c0c0101e6dab26e082 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Wed, 3 Jul 2013 09:16:03 -0700 Subject: SDK 0.2.3 --- Samples/CommonSrc/Render/Render_Font.h | 102 ++++++++++++++++----------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'Samples/CommonSrc/Render/Render_Font.h') diff --git a/Samples/CommonSrc/Render/Render_Font.h b/Samples/CommonSrc/Render/Render_Font.h index 0a7acb5..3201b68 100644 --- a/Samples/CommonSrc/Render/Render_Font.h +++ b/Samples/CommonSrc/Render/Render_Font.h @@ -1,51 +1,51 @@ -/************************************************************************************ - -Filename : Render_Font_h -Content : Font data structure used by renderer -Created : September, 2012 -Authors : Andrew Reisse - -Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#ifndef OVR_Render_Font_h -#define OVR_Render_Font_h - -namespace OVR { namespace Render { - -class Fill; - -struct Font -{ - struct Char - { - short x, y; // offset - short advance; - float u1, v1, u2, v2; - }; - - int lineheight, ascent, descent; - const Char* chars; - const short** kerning; - int twidth, theight; - const - unsigned char* tex; - mutable Fill* fill; -}; - -}} - -#endif +/************************************************************************************ + +Filename : Render_Font_h +Content : Font data structure used by renderer +Created : September, 2012 +Authors : Andrew Reisse + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Render_Font_h +#define OVR_Render_Font_h + +namespace OVR { namespace Render { + +class Fill; + +struct Font +{ + struct Char + { + short x, y; // offset + short advance; + float u1, v1, u2, v2; + }; + + int lineheight, ascent, descent; + const Char* chars; + const short** kerning; + int twidth, theight; + const + unsigned char* tex; + mutable Fill* fill; +}; + +}} + +#endif -- cgit v1.2.3