From d46694c91c2bec4eb1e282c0c0101e6dab26e082 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Wed, 3 Jul 2013 09:16:03 -0700 Subject: SDK 0.2.3 --- Samples/CommonSrc/Render/Render_GL_Win32_Device.h | 118 +++++++++++----------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'Samples/CommonSrc/Render/Render_GL_Win32_Device.h') diff --git a/Samples/CommonSrc/Render/Render_GL_Win32_Device.h b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h index f58a625..f63b1d0 100644 --- a/Samples/CommonSrc/Render/Render_GL_Win32_Device.h +++ b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h @@ -1,59 +1,59 @@ -/************************************************************************************ - -Filename : Render_GL_Win32 Device.h -Content : Win32 OpenGL Device implementation header -Created : September 10, 2012 -Authors : Andrew Reisse, Michael Antonov - -Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#ifndef OVR_Render_GL_Win32_Device_h -#define OVR_Render_GL_Win32_Device_h - -#include "Render_GL_Device.h" - -#ifdef WIN32 -#include -#endif - - -namespace OVR { namespace Render { namespace GL { namespace Win32 { - -// ***** GL::Win32::RenderDevice - -// Win32-Specific GL Render Device, used to create OpenGL under Windows. -class RenderDevice : public GL::RenderDevice -{ - HWND Window; - HGLRC WglContext; - HDC GdiDc; - -public: - RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl) - : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); } - - // Implement static initializer function to create this class. - static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); - - virtual void Shutdown(); - virtual void Present(); -}; - - -}}}} // OVR::Render::GL::Win32 - -#endif +/************************************************************************************ + +Filename : Render_GL_Win32 Device.h +Content : Win32 OpenGL Device implementation header +Created : September 10, 2012 +Authors : Andrew Reisse, Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Render_GL_Win32_Device_h +#define OVR_Render_GL_Win32_Device_h + +#include "Render_GL_Device.h" + +#ifdef WIN32 +#include +#endif + + +namespace OVR { namespace Render { namespace GL { namespace Win32 { + +// ***** GL::Win32::RenderDevice + +// Win32-Specific GL Render Device, used to create OpenGL under Windows. +class RenderDevice : public GL::RenderDevice +{ + HWND Window; + HGLRC WglContext; + HDC GdiDc; + +public: + RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl) + : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); } + + // Implement static initializer function to create this class. + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); + + virtual void Shutdown(); + virtual void Present(); +}; + + +}}}} // OVR::Render::GL::Win32 + +#endif -- cgit v1.2.3