From 1393f96fa857a59ca495e51ce8c704eb36e3eed7 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Fri, 23 May 2014 01:52:35 -0700 Subject: Adding 0.3.2 Linux specific files --- Samples/OculusWorldDemo/Makefile | 153 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 Samples/OculusWorldDemo/Makefile (limited to 'Samples/OculusWorldDemo/Makefile') diff --git a/Samples/OculusWorldDemo/Makefile b/Samples/OculusWorldDemo/Makefile new file mode 100644 index 0000000..91ead29 --- /dev/null +++ b/Samples/OculusWorldDemo/Makefile @@ -0,0 +1,153 @@ +############################################################################# +# +# Filename : Makefile +# Content : Makefile for building linux OculusWorldDemo +# Created : 2013 +# Authors : Simon Hallam and Peter Giokaris +# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved +# Instruction : The g++ compiler and stdndard lib packages need to be +# installed on the system. Navigate in a shell to the +# directory where this Makefile is located and enter: +# +# make builds the release version for the +# current architechture +# make clean delete intermediate release object files +# and the executabe file +# make DEBUG=1 builds the debug version for the current +# architechture +# make clean DEBUG=1 deletes intermediate debug object files +# and the executable file +# +# Output : Relative to the directory this Makefile lives in, executable +# files get built at the following locations depending upon the +# architechture of the system you are running: +# +# ./Release/OculusWorldDemo_i386_Release +# ./Release/OculusWorldDemo_x86_64_Release +# ./Release/OculusWorldDemo_i386_Debug +# ./Release/OculusWorldDemo_x86_64_Debug +# +############################################################################# + +####### Detect system architecture + +SYSARCH = i386 +ifeq ($(shell uname -m),x86_64) +SYSARCH = x86_64 +endif + +####### Compiler, tools and options + +CXX = g++ +LINK = g++ +MAKE = make +DELETEFILE = rm -f +DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES + +####### Detect debug or release + +DEBUG = 0 +ifeq ($(DEBUG), 1) + CXXFLAGS = -pipe -DDEBUG -DOVR_BUILD_DEBUG -g $(DEFINES) + LFLAGS = + RELEASETYPE = Debug +else + CXXFLAGS = -pipe -O2 $(DEFINES) + LFLAGS = -O1 + RELEASETYPE = Release +endif + +####### Paths + +LIBOVRPATH = ../../LibOVR +COMMONSRCPATH = ../CommonSrc +3RDPARTYPATH = ../../3rdParty +INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src +OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH) +CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/ + +####### Files + +LIBS = -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH) \ + -lovr \ + -ludev \ + -lpthread \ + -lGL \ + -lX11 \ + -lXinerama \ + -lXxf86vm \ + -lXrandr + +OBJECTS = $(OBJPATH)/OculusWorldDemo.o \ + $(OBJPATH)/OculusWorldDemo_Scene.o \ + $(OBJPATH)/OptionMenu.o \ + $(OBJPATH)/Player.o \ + $(OBJPATH)/Platform.o \ + $(OBJPATH)/RenderProfiler.o \ + $(OBJPATH)/Linux_Platform.o \ + $(OBJPATH)/Linux_Gamepad.o \ + $(OBJPATH)/Render_Device.o \ + $(OBJPATH)/Render_GL_Device.o \ + $(OBJPATH)/Render_LoadTextureDDS.o \ + $(OBJPATH)/Render_LoadTextureTGA.o \ + $(OBJPATH)/Render_XmlSceneLoader.o \ + $(OBJPATH)/tinyxml.o + +TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE) + +####### Rules + +all: $(TARGET) + +$(TARGET): $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a + $(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG) + +$(TARGET): $(OBJECTS) + $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS) + +$(OBJPATH)/OculusWorldDemo.o: OculusWorldDemo.cpp + $(CXX_BUILD)OculusWorldDemo.o OculusWorldDemo.cpp + +$(OBJPATH)/OculusWorldDemo_Scene.o: OculusWorldDemo_Scene.cpp + $(CXX_BUILD)OculusWorldDemo_Scene.o OculusWorldDemo_Scene.cpp + +$(OBJPATH)/Player.o: Player.cpp + $(CXX_BUILD)Player.o Player.cpp + +$(OBJPATH)/RenderProfiler.o: ../../Samples/CommonSrc/Util/RenderProfiler.cpp + $(CXX_BUILD)RenderProfiler.o ../../Samples/CommonSrc/Util/RenderProfiler.cpp + +$(OBJPATH)/OptionMenu.o: ../../Samples/CommonSrc/Util/OptionMenu.cpp + $(CXX_BUILD)OptionMenu.o ../../Samples/CommonSrc/Util/OptionMenu.cpp + +$(OBJPATH)/Platform.o: ../../Samples/CommonSrc/Platform/Platform.cpp + $(CXX_BUILD)Platform.o ../../Samples/CommonSrc/Platform/Platform.cpp + +$(OBJPATH)/Linux_Platform.o: ../../Samples/CommonSrc/Platform/Linux_Platform.cpp + $(CXX_BUILD)Linux_Platform.o ../../Samples/CommonSrc/Platform/Linux_Platform.cpp + +$(OBJPATH)/Linux_Gamepad.o: ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp + $(CXX_BUILD)Linux_Gamepad.o ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp + +$(OBJPATH)/Render_Device.o: ../../Samples/CommonSrc/Render/Render_Device.cpp $ + $(CXX_BUILD)Render_Device.o ../../Samples/CommonSrc/Render/Render_Device.cpp + +$(OBJPATH)/Render_GL_Device.o: ../../Samples/CommonSrc/Render/Render_GL_Device.cpp + $(CXX_BUILD)Render_GL_Device.o ../../Samples/CommonSrc/Render/Render_GL_Device.cpp + +$(OBJPATH)/Render_LoadTextureDDS.o: ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp + $(CXX_BUILD)Render_LoadTextureDDS.o ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp + +$(OBJPATH)/Render_LoadTextureTGA.o: ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp + $(CXX_BUILD)Render_LoadTextureTGA.o ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp + +$(OBJPATH)/Render_XmlSceneLoader.o: ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp + $(CXX_BUILD)Render_XmlSceneLoader.o ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp + +$(OBJPATH)/tinyxml.o: ../../3rdParty/TinyXml/tinyxml2.cpp + $(CXX_BUILD)tinyxml.o ../../3rdParty/TinyXml/tinyxml2.cpp + +clean: + -$(DELETEFILE) $(OBJECTS) + -$(DELETEFILE) $(TARGET) + -- cgit v1.2.3