Debug Win32 Debug x64 Release Win32 Release x64 true true true true true true true true Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)" %(RelativeDir)%(Filename).h call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)" %(RelativeDir)%(Filename).h call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)" %(RelativeDir)%(Filename).h call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)" %(RelativeDir)%(Filename).h {934B40C7-F40A-4E4C-97A7-B9659BE0A441} Win32Proj LibOVR LibOVR StaticLibrary true Unicode StaticLibrary true Unicode StaticLibrary false true Unicode StaticLibrary false true Unicode ../../../Lib/$(Platform)/VS2010/ ../../../Lib/$(Platform)/VS2010/ ../../../Obj/$(Platform)/VS2010/$(Configuration)/ ../../../Obj/$(Platform)/VS2010/$(Configuration)/ libovrd libovr64d ../../../Lib/$(Platform)/VS2010/ ../../../Lib/$(Platform)/VS2010/ ../../../Obj/$(Platform)/VS2010/$(Configuration)/ ../../../Obj/$(Platform)/VS2010/$(Configuration)/ libovr libovr64 Level4 Disabled OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) OldStyle true false true MultiThreadedDebug $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) Windows true Setupapi.lib Level4 Disabled OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) OldStyle true false true MultiThreadedDebug $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false Windows true Setupapi.lib Level4 MaxSpeed true true WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) MultiThreaded true true OldStyle $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false Windows true true true Setupapi.lib Level4 MaxSpeed true true _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) MultiThreaded true true OldStyle $(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false Windows true true true Setupapi.lib