Debug
Win32
Debug
x64
Release
Win32
Release
x64
true
true
true
true
true
true
true
true
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"
Document
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
%(RelativeDir)%(Filename).h
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}
Win32Proj
LibOVR
LibOVR
StaticLibrary
true
Unicode
v110
StaticLibrary
true
Unicode
v110
StaticLibrary
false
true
Unicode
v110
StaticLibrary
false
true
Unicode
v110
../../../Lib/$(Platform)/VS2012/
../../../Lib/$(Platform)/VS2012/
../../../Obj/$(Platform)/VS2012/$(Configuration)/
../../../Obj/$(Platform)/VS2012/$(Configuration)/
libovrd
libovr64d
../../../Lib/$(Platform)/VS2012/
../../../Lib/$(Platform)/VS2012/
../../../Obj/$(Platform)/VS2012/$(Configuration)/
../../../Obj/$(Platform)/VS2012/$(Configuration)/
libovr
libovr64
Level4
Disabled
OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
OldStyle
true
false
true
MultiThreadedDebug
../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)
Windows
true
Setupapi.lib
Level4
Disabled
OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions)
OldStyle
true
false
true
MultiThreadedDebug
../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)
false
Windows
true
Setupapi.lib
Level4
MaxSpeed
true
true
WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
MultiThreaded
true
true
OldStyle
../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)
false
/d2Zi+ %(AdditionalOptions)
Windows
true
true
true
Setupapi.lib
Level4
MaxSpeed
true
true
_WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions)
MultiThreaded
true
true
OldStyle
../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)
false
/d2Zi+ %(AdditionalOptions)
Windows
true
true
true
Setupapi.lib