Debug Win32 Debug x64 Release Win32 Release x64 true true true true true true true true Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)" Document %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h %(RelativeDir)%(Filename).h call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)" {CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C} Win32Proj LibOVR LibOVR StaticLibrary true Unicode v110 StaticLibrary true Unicode v110 StaticLibrary false true Unicode v110 StaticLibrary false true Unicode v110 ../../../Lib/$(Platform)/VS2012/ ../../../Lib/$(Platform)/VS2012/ ../../../Obj/$(Platform)/VS2012/$(Configuration)/ ../../../Obj/$(Platform)/VS2012/$(Configuration)/ libovrd libovr64d ../../../Lib/$(Platform)/VS2012/ ../../../Lib/$(Platform)/VS2012/ ../../../Obj/$(Platform)/VS2012/$(Configuration)/ ../../../Obj/$(Platform)/VS2012/$(Configuration)/ libovr libovr64 Level4 Disabled OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) OldStyle true false true MultiThreadedDebug ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) Windows true Setupapi.lib Level4 Disabled OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions) OldStyle true false true MultiThreadedDebug ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false Windows true Setupapi.lib Level4 MaxSpeed true true WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) MultiThreaded true true OldStyle ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false /d2Zi+ %(AdditionalOptions) Windows true true true Setupapi.lib Level4 MaxSpeed true true _WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions) MultiThreaded true true OldStyle ../../../../3rdParty/glext/;%(AdditionalIncludeDirectories) false /d2Zi+ %(AdditionalOptions) Windows true true true Setupapi.lib