/************************************************************************************ Filename : CAPI_HMDRenderState.h Content : Combines all of the rendering state associated with the HMD Created : February 2, 2014 Authors : Michael Antonov Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_CAPI_HMDRenderState_h #define OVR_CAPI_HMDRenderState_h #include "../OVR_CAPI.h" #include "../Kernel/OVR_Math.h" #include "../Util/Util_Render_Stereo.h" namespace OVR { namespace CAPI { using namespace OVR::Util::Render; //------------------------------------------------------------------------------------- // ***** HMDRenderState // Combines all of the rendering setup information about one HMD. class HMDRenderState : public NewOverrideBase { // Quiet assignment compiler warning. void operator = (const HMDRenderState&) { } public: HMDRenderState(ovrHmd hmd, Profile* userProfile, const OVR::HMDInfo& hmdInfo); virtual ~HMDRenderState(); // *** Rendering Setup // Delegated access APIs ovrHmdDesc GetDesc(); ovrSizei GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel); ovrEyeRenderDesc calcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov); void setupRenderDesc(ovrEyeRenderDesc eyeRenderDescOut[2], const ovrFovPort eyeFovIn[2]); public: // HMDInfo shouldn't change, as its string pointers are passed out. ovrHmd HMD; const OVR::HMDInfo& HMDInfo; //const char* pLastError; HmdRenderInfo RenderInfo; DistortionRenderDesc Distortion[2]; ovrEyeRenderDesc EyeRenderDesc[2]; // Clear color used for distortion float ClearColor[4]; // Pose at which last time the eye was rendered, as submitted by EndEyeRender. ovrPosef EyeRenderPoses[2]; // Capabilities passed to Configure. unsigned EnabledHmdCaps; unsigned DistortionCaps; }; }} // namespace OVR::CAPI #endif // OVR_CAPI_HMDState_h