/************************************************************************************ Filename : CAPI_HMDRenderState.h Content : Combines all of the rendering state associated with the HMD Created : February 2, 2014 Authors : Michael Antonov Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.2 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_CAPI_HMDRenderState_h #define OVR_CAPI_HMDRenderState_h #include "../OVR_CAPI.h" #include "../Kernel/OVR_Math.h" #include "../Util/Util_Render_Stereo.h" #include "../Service/Service_NetSessionCommon.h" namespace OVR { namespace CAPI { using namespace OVR::Util::Render; //------------------------------------------------------------------------------------- // ***** HMDRenderState // Combines all of the rendering setup information about one HMD. // This structure only ever exists inside HMDState, but this // declaration is in a separate file to reduce #include dependencies. // All actual lifetime and update control is done by the surrounding HMDState. struct HMDRenderState { // Utility query functions. ovrHmdDesc GetDesc() const; ovrSizei GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel) const; ovrEyeRenderDesc CalcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov) const; HMDInfo OurHMDInfo; HmdRenderInfo RenderInfo; DistortionRenderDesc Distortion[2]; ovrEyeRenderDesc EyeRenderDesc[2]; // Clear color used for distortion float ClearColor[4]; // Pose at which last time the eye was rendered, as submitted by EndEyeRender. ovrPosef EyeRenderPoses[2]; // Capabilities passed to Configure. unsigned EnabledHmdCaps; unsigned DistortionCaps; }; }} // namespace OVR::CAPI #endif // OVR_CAPI_HMDState_h