#ifndef DistortionCS2x2_refl const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionCS2x2_refl[] = { { "Padding1", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 64 }, { "Padding2", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 64, 64 }, { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 128, 8 }, { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 136, 8 }, { "EyeRotationStart", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 144, 44 }, { "EyeRotationEnd", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 192, 44 }, { "UseOverlay", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 236, 4 }, { "RightEye", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 240, 4 }, { "FbSizePixelsX", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 244, 4 }, }; #endif