#ifndef SimpleQuad_vs_refl const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleQuad_vs_refl[] = { { "PositionOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 }, { "Scale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 }, }; #endif