float2 EyeToSourceUVScale; float2 EyeToSourceUVOffset; void main(in float2 Position : POSITION, in float4 Color : COLOR0, in float2 TexCoord0 : TEXCOORD0, out float4 oPosition : SV_Position, out float1 oColor : COLOR, out float2 oTexCoord0 : TEXCOORD0) { oPosition.x = Position.x; oPosition.y = Position.y; oPosition.z = 0.5; oPosition.w = 1.0; oTexCoord0 = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset; oColor = Color.r; // Used for vignette fade. }