#ifndef Distortion_vs_refl const OVR::CAPI::D3D_NS::ShaderBase::Uniform Distortion_vs_refl[] = { { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 }, { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 }, }; #endif