/************************************************************************************ Filename : OVR_Allocator.cpp Content : Installable memory allocator implementation Created : September 19, 2012 Notes : Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. Use of this software is subject to the terms of the Oculus license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ************************************************************************************/ #include "OVR_Allocator.h" #ifdef OVR_OS_MAC #include #else #include #endif namespace OVR { //----------------------------------------------------------------------------------- // ***** Allocator Allocator* Allocator::pInstance = 0; // Default AlignedAlloc implementation will delegate to Alloc/Free after doing rounding. void* Allocator::AllocAligned(UPInt size, UPInt align) { OVR_ASSERT((align & (align-1)) == 0); align = (align > sizeof(UPInt)) ? align : sizeof(UPInt); UPInt p = (UPInt)Alloc(size+align); UPInt aligned = 0; if (p) { aligned = (UPInt(p) + align-1) & ~(align-1); if (aligned == p) aligned += align; *(((UPInt*)aligned)-1) = aligned-p; } return (void*)aligned; } void Allocator::FreeAligned(void* p) { UPInt src = UPInt(p) - *(((UPInt*)p)-1); Free((void*)src); } //------------------------------------------------------------------------ // ***** Default Allocator // This allocator is created and used if no other allocator is installed. // Default allocator delegates to system malloc. void* DefaultAllocator::Alloc(UPInt size) { return malloc(size); } void* DefaultAllocator::AllocDebug(UPInt size, const char* file, unsigned line) { #if defined(OVR_CC_MSVC) && defined(_CRTDBG_MAP_ALLOC) return _malloc_dbg(size, _NORMAL_BLOCK, file, line); #else OVR_UNUSED2(file, line); return malloc(size); #endif } void* DefaultAllocator::Realloc(void* p, UPInt newSize) { return realloc(p, newSize); } void DefaultAllocator::Free(void *p) { return free(p); } } // OVR