/************************************************************************************ PublicHeader: OVR_Kernel.h Filename : OVR_ContainerAllocator.h Content : Template allocators and constructors for containers. Created : September 19, 2012 Notes : Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_ContainerAllocator_h #define OVR_ContainerAllocator_h #include "OVR_Allocator.h" #include namespace OVR { //----------------------------------------------------------------------------------- // ***** Container Allocator // ContainerAllocator serves as a template argument for allocations done by // containers, such as Array and Hash; replacing it could allow allocator // substitution in containers. class ContainerAllocatorBase { public: static void* Alloc(size_t size) { return OVR_ALLOC(size); } static void* Realloc(void* p, size_t newSize) { return OVR_REALLOC(p, newSize); } static void Free(void *p) { OVR_FREE(p); } }; //----------------------------------------------------------------------------------- // ***** Constructors, Destructors, Copiers // Plain Old Data - movable, no special constructors/destructor. template class ConstructorPOD { public: static void Construct(void *) {} static void Construct(void *p, const T& source) { *(T*)p = source; } // Same as above, but allows for a different type of constructor. template static void ConstructAlt(void *p, const S& source) { *(T*)p = source; } static void ConstructArray(void*, size_t) {} static void ConstructArray(void* p, size_t count, const T& source) { uint8_t *pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) *(T*)pdata = source; } static void ConstructArray(void* p, size_t count, const T* psource) { memcpy(p, psource, sizeof(T) * count); } static void Destruct(T*) {} static void DestructArray(T*, size_t) {} static void CopyArrayForward(T* dst, const T* src, size_t count) { memmove(dst, src, count * sizeof(T)); } static void CopyArrayBackward(T* dst, const T* src, size_t count) { memmove(dst, src, count * sizeof(T)); } static bool IsMovable() { return true; } }; //----------------------------------------------------------------------------------- // ***** ConstructorMov // // Correct C++ construction and destruction for movable objects template class ConstructorMov { public: static void Construct(void* p) { OVR::Construct(p); } static void Construct(void* p, const T& source) { OVR::Construct(p, source); } // Same as above, but allows for a different type of constructor. template static void ConstructAlt(void* p, const S& source) { OVR::ConstructAlt(p, source); } static void ConstructArray(void* p, size_t count) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata); } static void ConstructArray(void* p, size_t count, const T& source) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata, source); } static void ConstructArray(void* p, size_t count, const T* psource) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata, *psource++); } static void Destruct(T* p) { p->~T(); OVR_UNUSED(p); // Suppress silly MSVC warning } static void DestructArray(T* p, size_t count) { p += count - 1; for (size_t i=0; i~T(); } static void CopyArrayForward(T* dst, const T* src, size_t count) { memmove(dst, src, count * sizeof(T)); } static void CopyArrayBackward(T* dst, const T* src, size_t count) { memmove(dst, src, count * sizeof(T)); } static bool IsMovable() { return true; } }; //----------------------------------------------------------------------------------- // ***** ConstructorCPP // // Correct C++ construction and destruction for movable objects template class ConstructorCPP { public: static void Construct(void* p) { OVR::Construct(p); } static void Construct(void* p, const T& source) { OVR::Construct(p, source); } // Same as above, but allows for a different type of constructor. template static void ConstructAlt(void* p, const S& source) { OVR::ConstructAlt(p, source); } static void ConstructArray(void* p, size_t count) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata); } static void ConstructArray(void* p, size_t count, const T& source) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata, source); } static void ConstructArray(void* p, size_t count, const T* psource) { uint8_t* pdata = (uint8_t*)p; for (size_t i=0; i< count; ++i, pdata += sizeof(T)) Construct(pdata, *psource++); } static void Destruct(T* p) { p->~T(); OVR_UNUSED(p); // Suppress silly MSVC warning } static void DestructArray(T* p, size_t count) { p += count - 1; for (size_t i=0; i~T(); } static void CopyArrayForward(T* dst, const T* src, size_t count) { for(size_t i = 0; i < count; ++i) dst[i] = src[i]; } static void CopyArrayBackward(T* dst, const T* src, size_t count) { for(size_t i = count; i; --i) dst[i-1] = src[i-1]; } static bool IsMovable() { return false; } }; //----------------------------------------------------------------------------------- // ***** Container Allocator with movement policy // // Simple wraps as specialized allocators template struct ContainerAllocator_POD : ContainerAllocatorBase, ConstructorPOD {}; template struct ContainerAllocator : ContainerAllocatorBase, ConstructorMov {}; template struct ContainerAllocator_CPP : ContainerAllocatorBase, ConstructorCPP {}; } // OVR #endif