/************************************************************************************ Filename : OVR_Deque.h Content : Deque container Created : Nov. 15, 2013 Authors : Dov Katz Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #ifndef OVR_Deque_h #define OVR_Deque_h namespace OVR{ template class Deque { public: enum { DefaultCapacity = 500 }; Deque(int capacity = DefaultCapacity); virtual ~Deque(void); virtual void PushBack (const Elem &Item); // Adds Item to the end virtual void PushFront (const Elem &Item); // Adds Item to the beginning virtual Elem PopBack (void); // Removes Item from the end virtual Elem PopFront (void); // Removes Item from the beginning virtual const Elem& PeekBack (int count = 0) const; // Returns count-th Item from the end virtual const Elem& PeekFront (int count = 0) const; // Returns count-th Item from the beginning virtual inline UPInt GetSize (void) const; // Returns Number of Elements virtual inline UPInt GetCapacity(void) const; // Returns the maximum possible number of elements virtual void Clear (void); // Remove all elements virtual inline bool IsEmpty () const; virtual inline bool IsFull () const; protected: Elem *Data; // The actual Data array const int Capacity; // Deque capacity int Beginning; // Index of the first element int End; // Index of the next after last element // Instead of calculating the number of elements, using this variable // is much more convenient. int ElemCount; private: Deque& operator= (const Deque& q) { }; // forbidden Deque(const Deque &OtherDeque) { }; }; template class InPlaceMutableDeque : public Deque { public: InPlaceMutableDeque( int capacity = Deque::DefaultCapacity ) : Deque( capacity ) {} virtual ~InPlaceMutableDeque() {}; using Deque::PeekBack; using Deque::PeekFront; virtual Elem& PeekBack (int count = 0); // Returns count-th Item from the end virtual Elem& PeekFront (int count = 0); // Returns count-th Item from the beginning }; // Same as Deque, but allows to write more elements than maximum capacity // Old elements are lost as they are overwritten with the new ones template class CircularBuffer : public InPlaceMutableDeque { public: CircularBuffer(int MaxSize = Deque::DefaultCapacity) : InPlaceMutableDeque(MaxSize) { }; // The following methods are inline as a workaround for a VS bug causing erroneous C4505 warnings // See: http://stackoverflow.com/questions/3051992/compiler-warning-at-c-template-base-class inline virtual void PushBack (const Elem &Item); // Adds Item to the end, overwriting the oldest element at the beginning if necessary inline virtual void PushFront (const Elem &Item); // Adds Item to the beginning, overwriting the oldest element at the end if necessary }; //---------------------------------------------------------------------------------- // Deque Constructor function template Deque::Deque(int capacity) : Capacity( capacity ), Beginning(0), End(0), ElemCount(0) { Data = (Elem*) OVR_ALLOC(Capacity * sizeof(Elem)); ConstructArray(Data, Capacity); } // Deque Destructor function template Deque::~Deque(void) { DestructArray(Data, Capacity); OVR_FREE(Data); } template void Deque::Clear() { Beginning = 0; End = 0; ElemCount = 0; DestructArray(Data, Capacity); ConstructArray(Data, Capacity); } // Push functions template void Deque::PushBack(const Elem &Item) { // Error Check: Make sure we aren't // exceeding our maximum storage space OVR_ASSERT( ElemCount < Capacity ); Data[ End++ ] = Item; ++ElemCount; // Check for wrap-around if (End >= Capacity) End -= Capacity; } template void Deque::PushFront(const Elem &Item) { // Error Check: Make sure we aren't // exceeding our maximum storage space OVR_ASSERT( ElemCount < Capacity ); Beginning--; // Check for wrap-around if (Beginning < 0) Beginning += Capacity; Data[ Beginning ] = Item; ++ElemCount; } // Pop functions template Elem Deque::PopFront(void) { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( ElemCount > 0 ); Elem ReturnValue = Data[ Beginning ]; Destruct(&Data[ Beginning ]); Construct(&Data[ Beginning ]); ++Beginning; --ElemCount; // Check for wrap-around if (Beginning >= Capacity) Beginning -= Capacity; return ReturnValue; } template Elem Deque::PopBack(void) { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( ElemCount > 0 ); End--; --ElemCount; // Check for wrap-around if (End < 0) End += Capacity; Elem ReturnValue = Data[ End ]; Destruct(&Data[ End ]); Construct(&Data[ End ]); return ReturnValue; } // Peek functions template const Elem& Deque::PeekFront(int count) const { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( ElemCount > count ); int idx = Beginning + count; if (idx >= Capacity) idx -= Capacity; return Data[ idx ]; } template const Elem& Deque::PeekBack(int count) const { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( ElemCount > count ); int idx = End - count - 1; if (idx < 0) idx += Capacity; return Data[ idx ]; } // Mutable Peek functions template Elem& InPlaceMutableDeque::PeekFront(int count) { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( Deque::ElemCount > count ); int idx = Deque::Beginning + count; if (idx >= Deque::Capacity) idx -= Deque::Capacity; return Deque::Data[ idx ]; } template Elem& InPlaceMutableDeque::PeekBack(int count) { // Error Check: Make sure we aren't reading from an empty Deque OVR_ASSERT( Deque::ElemCount > count ); int idx = Deque::End - count - 1; if (idx < 0) idx += Deque::Capacity; return Deque::Data[ idx ]; } template inline UPInt Deque::GetCapacity(void) const { return Deque::Capacity; } template inline UPInt Deque::GetSize(void) const { return Deque::ElemCount; } template inline bool Deque::IsEmpty(void) const { return Deque::ElemCount==0; } template inline bool Deque::IsFull(void) const { return Deque::ElemCount==Deque::Capacity; } // ******* CircularBuffer ******* // Push functions template void CircularBuffer::PushBack(const Elem &Item) { if (this->IsFull()) this->PopFront(); Deque::PushBack(Item); } template void CircularBuffer::PushFront(const Elem &Item) { if (this->IsFull()) this->PopBack(); Deque::PushFront(Item); } }; #endif