/************************************************************************************ PublicHeader: OVR.h Filename : OVR_KeyCodes.h Content : Common keyboard constants Created : September 19, 2012 Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_KeyCodes_h #define OVR_KeyCodes_h namespace OVR { //----------------------------------------------------------------------------------- // ***** KeyCode // KeyCode enumeration defines platform-independent keyboard key constants. // Note that Key_A through Key_Z are mapped to capital ascii constants. enum KeyCode { // Key_None indicates that no key was specified. Key_None = 0, // A through Z and numbers 0 through 9. Key_A = 65, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G, Key_H, Key_I, Key_J, Key_K, Key_L, Key_M, Key_N, Key_O, Key_P, Key_Q, Key_R, Key_S, Key_T, Key_U, Key_V, Key_W, Key_X, Key_Y, Key_Z, Key_Num0 = 48, Key_Num1, Key_Num2, Key_Num3, Key_Num4, Key_Num5, Key_Num6, Key_Num7, Key_Num8, Key_Num9, // Numeric keypad. Key_KP_0 = 0xa0, Key_KP_1, Key_KP_2, Key_KP_3, Key_KP_4, Key_KP_5, Key_KP_6, Key_KP_7, Key_KP_8, Key_KP_9, Key_KP_Multiply, Key_KP_Add, Key_KP_Enter, Key_KP_Subtract, Key_KP_Decimal, Key_KP_Divide, // Function keys. Key_F1 = 0xb0, Key_F2, Key_F3, Key_F4, Key_F5, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, Key_F12, Key_F13, Key_F14, Key_F15, // Other keys. Key_Backspace = 8, Key_Tab, Key_Clear = 12, Key_Return, Key_Shift = 16, Key_Control, Key_Alt, Key_Pause, Key_CapsLock = 20, // Toggle Key_Escape = 27, Key_Space = 32, Key_Quote = 39, Key_PageUp = 0xc0, Key_PageDown, Key_End, Key_Home, Key_Left, Key_Up, Key_Right, Key_Down, Key_Insert, Key_Delete, Key_Help, Key_Comma = 44, Key_Minus, Key_Slash = 47, Key_Period, Key_NumLock = 144, // Toggle Key_ScrollLock = 145, // Toggle Key_Semicolon = 59, Key_Equal = 61, Key_Backtick = 96, // ` and tilda~ when shifted (US keyboard) Key_BracketLeft = 91, Key_Backslash, Key_BracketRight, Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard. Key_ICO_HELP = 0xE3, // Help key on ICO Key_ICO_00 = 0xE4, // 00 key on ICO Key_Meta, // Total number of keys. Key_CodeCount }; //----------------------------------------------------------------------------------- class KeyModifiers { public: enum { Key_ShiftPressed = 0x01, Key_CtrlPressed = 0x02, Key_AltPressed = 0x04, Key_MetaPressed = 0x08, Key_CapsToggled = 0x10, Key_NumToggled = 0x20, Key_ScrollToggled = 0x40, Initialized_Bit = 0x80, Initialized_Mask = 0xFF }; unsigned char States; KeyModifiers() : States(0) { } KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { } void Reset() { States = 0; } bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; } bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; } bool IsAltPressed() const { return (States & Key_AltPressed) != 0; } bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; } bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; } bool IsNumToggled() const { return (States & Key_NumToggled) != 0; } bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; } void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; } void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; } void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; } void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; } void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; } void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; } void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; } bool IsInitialized() const { return (States & Initialized_Mask) != 0; } }; //----------------------------------------------------------------------------------- /* enum PadKeyCode { Pad_None, // Indicates absence of key code. Pad_Back, Pad_Start, Pad_A, Pad_B, Pad_X, Pad_Y, Pad_R1, // RightShoulder; Pad_L1, // LeftShoulder; Pad_R2, // RightTrigger; Pad_L2, // LeftTrigger; Pad_Up, Pad_Down, Pad_Right, Pad_Left, Pad_Plus, Pad_Minus, Pad_1, Pad_2, Pad_H, Pad_C, Pad_Z, Pad_O, Pad_T, Pad_S, Pad_Select, Pad_Home, Pad_RT, // RightThumb; Pad_LT // LeftThumb; }; */ } // OVR #endif