/************************************************************************************ PublicHeader: OVR_Kernel.h Filename : OVR_Lockless.h Content : Lock-less classes for producer/consumer communication Created : November 9, 2013 Authors : John Carmack Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.2 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #ifndef OVR_Lockless_h #define OVR_Lockless_h #include "OVR_Atomic.h" // Define this to compile-in Lockless test logic //#define OVR_LOCKLESS_TEST namespace OVR { // ***** LocklessUpdater // For single producer cases where you only care about the most recent update, not // necessarily getting every one that happens (vsync timing, SensorFusion updates). // // This is multiple consumer safe, but is currently only used with a single consumer. // // The SlotType can be the same as T, but should probably be a larger fixed size. // This allows for forward compatibility when the updater is shared between processes. // FIXME: ExchangeAdd_Sync() should be replaced with a portable read-only primitive, // so that the lockless pose state can be read-only on remote processes and to reduce // false sharing between processes and improve performance. template class LocklessUpdater { public: LocklessUpdater() : UpdateBegin( 0 ), UpdateEnd( 0 ) { OVR_COMPILER_ASSERT(sizeof(T) <= sizeof(SlotType)); } T GetState() const { // Copy the state out, then retry with the alternate slot // if we determine that our copy may have been partially // stepped on by a new update. T state; int begin, end, final; for(;;) { // We are adding 0, only using these as atomic memory barriers, so it // is ok to cast off the const, allowing GetState() to remain const. end = UpdateEnd.Load_Acquire(); state = Slots[ end & 1 ]; begin = UpdateBegin.Load_Acquire(); if ( begin == end ) { break; } // The producer is potentially blocked while only having partially // written the update, so copy out the other slot. state = Slots[ (begin & 1) ^ 1 ]; final = UpdateBegin.Load_Acquire(); if ( final == begin ) { break; } // The producer completed the last update and started a new one before // we got it copied out, so try fetching the current buffer again. } return state; } void SetState( const T& state ) { const int slot = UpdateBegin.ExchangeAdd_Sync(1) & 1; // Write to (slot ^ 1) because ExchangeAdd returns 'previous' value before add. Slots[slot ^ 1] = state; UpdateEnd.ExchangeAdd_Sync(1); } AtomicInt UpdateBegin; AtomicInt UpdateEnd; SlotType Slots[2]; }; #ifdef OVR_LOCKLESS_TEST void StartLocklessTest(); #endif } // namespace OVR #endif // OVR_Lockless_h