/************************************************************************************ PublicHeader: Kernel Filename : OVR_RefCount.h Content : Reference counting implementation headers Created : September 19, 2012 Notes : Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. Use of this software is subject to the terms of the Oculus license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ************************************************************************************/ #ifndef OVR_RefCount_h #define OVR_RefCount_h #include "OVR_Types.h" #include "OVR_Allocator.h" namespace OVR { //----------------------------------------------------------------------------------- // ***** Reference Counting // There are three types of reference counting base classes: // // RefCountBase - Provides thread-safe reference counting (Default). // RefCountBaseNTS - Non Thread Safe version of reference counting. // ***** Declared classes template class RefCountBase; template class RefCountBaseNTS; class RefCountImpl; class RefCountNTSImpl; //----------------------------------------------------------------------------------- // ***** Implementation For Reference Counting // RefCountImplCore holds RefCount value and defines a few utility // functions shared by all implementations. class RefCountImplCore { protected: volatile int RefCount; public: // RefCountImpl constructor always initializes RefCount to 1 by default. OVR_FORCE_INLINE RefCountImplCore() : RefCount(1) { } // Need virtual destructor // This: 1. Makes sure the right destructor's called. // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem() virtual ~RefCountImplCore(); // Debug method only. int GetRefCount() const { return RefCount; } // This logic is used to detect invalid 'delete' calls of reference counted // objects. Direct delete calls are not allowed on them unless they come in // internally from Release. #ifdef OVR_BUILD_DEBUG static void OVR_CDECL reportInvalidDelete(void *pmem); inline static void checkInvalidDelete(RefCountImplCore *pmem) { if (pmem->RefCount != 0) reportInvalidDelete(pmem); } #else inline static void checkInvalidDelete(RefCountImplCore *) { } #endif // Base class ref-count content should not be copied. void operator = (const RefCountImplCore &) { } }; class RefCountNTSImplCore { protected: mutable int RefCount; public: // RefCountImpl constructor always initializes RefCount to 1 by default. OVR_FORCE_INLINE RefCountNTSImplCore() : RefCount(1) { } // Need virtual destructor // This: 1. Makes sure the right destructor's called. // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem() virtual ~RefCountNTSImplCore(); // Debug method only. int GetRefCount() const { return RefCount; } // This logic is used to detect invalid 'delete' calls of reference counted // objects. Direct delete calls are not allowed on them unless they come in // internally from Release. #ifdef OVR_BUILD_DEBUG static void OVR_CDECL reportInvalidDelete(void *pmem); OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *pmem) { if (pmem->RefCount != 0) reportInvalidDelete(pmem); } #else OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *) { } #endif // Base class ref-count content should not be copied. void operator = (const RefCountNTSImplCore &) { } }; // RefCountImpl provides Thread-Safe implementation of reference counting, so // it should be used by default in most places. class RefCountImpl : public RefCountImplCore { public: // Thread-Safe Ref-Count Implementation. void AddRef(); void Release(); }; // RefCountVImpl provides Thread-Safe implementation of reference counting, plus, // virtual AddRef and Release. class RefCountVImpl : public RefCountImplCore { public: // Thread-Safe Ref-Count Implementation. virtual void AddRef(); virtual void Release(); }; // RefCountImplNTS provides Non-Thread-Safe implementation of reference counting, // which is slightly more efficient since it doesn't use atomics. class RefCountNTSImpl : public RefCountNTSImplCore { public: OVR_FORCE_INLINE void AddRef() const { RefCount++; } void Release() const; }; // RefCountBaseStatImpl<> is a common class that adds new/delete override with Stat tracking // to the reference counting implementation. Base must be one of the RefCountImpl classes. template class RefCountBaseStatImpl : public Base { public: RefCountBaseStatImpl() { } // *** Override New and Delete // DOM-IGNORE-BEGIN // Undef new temporarily if it is being redefined #ifdef OVR_DEFINE_NEW #undef new #endif #ifdef OVR_BUILD_DEBUG // Custom check used to detect incorrect calls of 'delete' on ref-counted objects. #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) \ do {if (p) Base::checkInvalidDelete((class_name*)p); } while(0) #else #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) #endif // Redefine all new & delete operators. OVR_MEMORY_REDEFINE_NEW_IMPL(Base, OVR_REFCOUNTALLOC_CHECK_DELETE) #ifdef OVR_DEFINE_NEW #define new OVR_DEFINE_NEW #endif // OVR_BUILD_DEFINE_NEW // DOM-IGNORE-END }; //----------------------------------------------------------------------------------- // *** End user RefCountBase<> classes // RefCountBase is a base class for classes that require thread-safe reference // counting; it also overrides the new and delete operators to use MemoryHeap. // // Reference counted objects start out with RefCount value of 1. Further lifetime // management is done through the AddRef() and Release() methods, typically // hidden by Ptr<>. template class RefCountBase : public RefCountBaseStatImpl { public: // Constructor. OVR_FORCE_INLINE RefCountBase() : RefCountBaseStatImpl() { } }; // RefCountBaseV is the same as RefCountBase but with virtual AddRef/Release template class RefCountBaseV : public RefCountBaseStatImpl { public: // Constructor. OVR_FORCE_INLINE RefCountBaseV() : RefCountBaseStatImpl() { } }; // RefCountBaseNTS is a base class for classes that require Non-Thread-Safe reference // counting; it also overrides the new and delete operators to use MemoryHeap. // This class should only be used if all pointers to it are known to be assigned, // destroyed and manipulated within one thread. // // Reference counted objects start out with RefCount value of 1. Further lifetime // management is done through the AddRef() and Release() methods, typically // hidden by Ptr<>. template class RefCountBaseNTS : public RefCountBaseStatImpl { public: // Constructor. OVR_FORCE_INLINE RefCountBaseNTS() : RefCountBaseStatImpl() { } }; //----------------------------------------------------------------------------------- // ***** Pickable template pointer enum PickType { PickValue }; template class Pickable { public: Pickable() : pV(NULL) {} explicit Pickable(T* p) : pV(p) {} Pickable(T* p, PickType) : pV(p) { OVR_ASSERT(pV); if (pV) pV->AddRef(); } template Pickable(const Pickable& other) : pV(other.GetPtr()) {} public: Pickable& operator =(const Pickable& other) { OVR_ASSERT(pV == NULL); pV = other.pV; // Extra check. //other.pV = NULL; return *this; } public: T* GetPtr() const { return pV; } T* operator->() const { return pV; } T& operator*() const { OVR_ASSERT(pV); return *pV; } private: T* pV; }; template OVR_FORCE_INLINE Pickable MakePickable(T* p) { return Pickable(p); } //----------------------------------------------------------------------------------- // ***** Ref-Counted template pointer // Automatically AddRefs and Releases interfaces void* ReturnArg0(void* p); template class Ptr { #ifdef OVR_CC_ARM static C* ReturnArg(void* p) { return (C*)ReturnArg0(p); } #endif protected: C *pObject; public: // Constructors OVR_FORCE_INLINE Ptr() : pObject(0) { } #ifdef OVR_CC_ARM OVR_FORCE_INLINE Ptr(C &robj) : pObject(ReturnArg(&robj)) #else OVR_FORCE_INLINE Ptr(C &robj) : pObject(&robj) #endif { } OVR_FORCE_INLINE Ptr(Pickable v) : pObject(v.GetPtr()) { // No AddRef() on purpose. } OVR_FORCE_INLINE Ptr(Ptr& other, PickType) : pObject(other.pObject) { other.pObject = NULL; // No AddRef() on purpose. } OVR_FORCE_INLINE Ptr(C *pobj) { if (pobj) pobj->AddRef(); pObject = pobj; } OVR_FORCE_INLINE Ptr(const Ptr &src) { if (src.pObject) src.pObject->AddRef(); pObject = src.pObject; } template OVR_FORCE_INLINE Ptr(Ptr &src) { if (src) src->AddRef(); pObject = src; } template OVR_FORCE_INLINE Ptr(Pickable v) : pObject(v.GetPtr()) { // No AddRef() on purpose. } // Destructor OVR_FORCE_INLINE ~Ptr() { if (pObject) pObject->Release(); } // Compares OVR_FORCE_INLINE bool operator == (const Ptr &other) const { return pObject == other.pObject; } OVR_FORCE_INLINE bool operator != (const Ptr &other) const { return pObject != other.pObject; } OVR_FORCE_INLINE bool operator == (C *pother) const { return pObject == pother; } OVR_FORCE_INLINE bool operator != (C *pother) const { return pObject != pother; } OVR_FORCE_INLINE bool operator < (const Ptr &other) const { return pObject < other.pObject; } // Assignment template OVR_FORCE_INLINE const Ptr& operator = (const Ptr &src) { if (src) src->AddRef(); if (pObject) pObject->Release(); pObject = src; return *this; } // Specialization OVR_FORCE_INLINE const Ptr& operator = (const Ptr &src) { if (src) src->AddRef(); if (pObject) pObject->Release(); pObject = src; return *this; } OVR_FORCE_INLINE const Ptr& operator = (C *psrc) { if (psrc) psrc->AddRef(); if (pObject) pObject->Release(); pObject = psrc; return *this; } OVR_FORCE_INLINE const Ptr& operator = (C &src) { if (pObject) pObject->Release(); pObject = &src; return *this; } OVR_FORCE_INLINE Ptr& operator = (Pickable src) { return Pick(src); } template OVR_FORCE_INLINE Ptr& operator = (Pickable src) { return Pick(src); } // Set Assignment template OVR_FORCE_INLINE Ptr& SetPtr(const Ptr &src) { if (src) src->AddRef(); if (pObject) pObject->Release(); pObject = src; return *this; } // Specialization OVR_FORCE_INLINE Ptr& SetPtr(const Ptr &src) { if (src) src->AddRef(); if (pObject) pObject->Release(); pObject = src; return *this; } OVR_FORCE_INLINE Ptr& SetPtr(C *psrc) { if (psrc) psrc->AddRef(); if (pObject) pObject->Release(); pObject = psrc; return *this; } OVR_FORCE_INLINE Ptr& SetPtr(C &src) { if (pObject) pObject->Release(); pObject = &src; return *this; } OVR_FORCE_INLINE Ptr& SetPtr(Pickable src) { return Pick(src); } // Nulls ref-counted pointer without decrement OVR_FORCE_INLINE void NullWithoutRelease() { pObject = 0; } // Clears the pointer to the object OVR_FORCE_INLINE void Clear() { if (pObject) pObject->Release(); pObject = 0; } // Obtain pointer reference directly, for D3D interfaces OVR_FORCE_INLINE C*& GetRawRef() { return pObject; } // Access Operators OVR_FORCE_INLINE C* GetPtr() const { return pObject; } OVR_FORCE_INLINE C& operator * () const { return *pObject; } OVR_FORCE_INLINE C* operator -> () const { return pObject; } // Conversion OVR_FORCE_INLINE operator C* () const { return pObject; } // Pickers. // Pick a value. OVR_FORCE_INLINE Ptr& Pick(Ptr& other) { if (&other != this) { if (pObject) pObject->Release(); pObject = other.pObject; other.pObject = 0; } return *this; } OVR_FORCE_INLINE Ptr& Pick(Pickable v) { if (v.GetPtr() != pObject) { if (pObject) pObject->Release(); pObject = v.GetPtr(); } return *this; } template OVR_FORCE_INLINE Ptr& Pick(Pickable v) { if (v.GetPtr() != pObject) { if (pObject) pObject->Release(); pObject = v.GetPtr(); } return *this; } OVR_FORCE_INLINE Ptr& Pick(C* p) { if (p != pObject) { if (pObject) pObject->Release(); pObject = p; } return *this; } }; } // OVR #endif