/************************************************************************************ PublicHeader: n/a Filename : OVR_Session.h Content : One network session that provides connection/disconnection events. Created : June 10, 2014 Authors : Kevin Jenkins, Chris Taylor Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.2 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_Session_h #define OVR_Session_h #include #include #include "OVR_Socket.h" #include "OVR_PacketizedTCPSocket.h" #include "Kernel/OVR_Array.h" #include "Kernel/OVR_Threads.h" #include "Kernel/OVR_RefCount.h" #include namespace OVR { namespace Net { class Session; //----------------------------------------------------------------------------- // Based on Semantic Versioning ( http://semver.org/ ) // // Please update changelog below: // 1.0.0 - [SDK 0.4.0] Initial version (July 21, 2014) // 1.1.0 - [SDK 0.4.1] Add Get/SetDriverMode_1, HMDCountUpdate_1 Version mismatch results (July 28, 2014) // 1.2.0 - [SDK 0.4.4] // 1.2.1 - [SDK 0.5.0] Added DyLib model and SDKVersion // 1.3.0 - [SDK 0.5.0] Multiple shared memory regions for different objects //----------------------------------------------------------------------------- static const uint16_t RPCVersion_Major = 1; // MAJOR version when you make incompatible API changes, static const uint16_t RPCVersion_Minor = 3; // MINOR version when you add functionality in a backwards-compatible manner, and static const uint16_t RPCVersion_Patch = 0; // PATCH version when you make backwards-compatible bug fixes. #define OVR_FEATURE_VERSION 0 struct SDKVersion { uint16_t ProductVersion; // CAPI DLL product number, 0 before first consumer release uint16_t MajorVersion; // CAPI DLL version major number uint16_t MinorVersion; // CAPI DLL version minor number uint16_t RequestedMinorVersion; // Number provided by game in ovr_Initialize() arguments uint16_t PatchVersion; // CAPI DLL version patch number uint16_t BuildNumber; // Number increments per build uint16_t FeatureVersion; // CAPI DLL feature version number SDKVersion() { Reset(); } void Reset() { ProductVersion = MajorVersion = MinorVersion = UINT16_MAX; RequestedMinorVersion = PatchVersion = BuildNumber = UINT16_MAX; FeatureVersion = UINT16_MAX; } void SetCurrent() { ProductVersion = OVR_PRODUCT_VERSION; MajorVersion = OVR_MAJOR_VERSION; MinorVersion = OVR_MINOR_VERSION; RequestedMinorVersion = OVR_MINOR_VERSION; PatchVersion = OVR_PATCH_VERSION; BuildNumber = OVR_BUILD_NUMBER; FeatureVersion = OVR_FEATURE_VERSION; } }; // This is the version that the OVR_CAPI client passes on to the server. It's a global variable // because it needs to be initialized in ovr_Initialize but read in the OVR_Session module. // This variable exists as a global in the server but it has no meaning. extern SDKVersion RuntimeSDKVersion; // Client starts communication by sending its version number. struct RPC_C2S_Hello { RPC_C2S_Hello() : MajorVersion(0), MinorVersion(0), PatchVersion(0), CodeVersion() { CodeVersion.SetCurrent(); } String HelloString; // Client protocol version info uint16_t MajorVersion, MinorVersion, PatchVersion; // Client runtime code version info SDKVersion CodeVersion; bool Serialize(bool writeToBitstream, Net::BitStream* bs); static void ClientGenerate(Net::BitStream* bs); bool ServerValidate(); }; // Server responds with an authorization accepted message, including the server's version number struct RPC_S2C_Authorization { RPC_S2C_Authorization() : MajorVersion(0), MinorVersion(0), PatchVersion(0), CodeVersion() { CodeVersion.SetCurrent(); } String AuthString; // Server version info uint16_t MajorVersion, MinorVersion, PatchVersion; // The SDK version that the server was built with. // There's no concept of the server requesting an SDK version like the client does. SDKVersion CodeVersion; bool Serialize(bool writeToBitstream, Net::BitStream* bs); static void ServerGenerate(Net::BitStream* bs, String errorString = ""); bool ClientValidate(); }; //----------------------------------------------------------------------------- // Result of a session function enum SessionResult { SessionResult_OK, SessionResult_BindFailure, SessionResult_ListenFailure, SessionResult_ConnectFailure, SessionResult_ConnectInProgress, SessionResult_AlreadyConnected, }; //----------------------------------------------------------------------------- // Connection state enum EConnectionState { State_Zombie, // Disconnected // Client-only: Client_Connecting, // Waiting for TCP connection Client_ConnectedWait, // Connected! Waiting for server to authorize // Server-only: Server_ConnectedWait, // Connected! Waiting for client handshake State_Connected // Connected }; //----------------------------------------------------------------------------- // Generic connection over any transport class Connection : public RefCountBase { public: Connection() : Transport(TransportType_None), State(State_Zombie), RemoteMajorVersion(0), RemoteMinorVersion(0), RemotePatchVersion(0), RemoteCodeVersion() { } virtual ~Connection() // Allow delete from base { } public: virtual void SetState(EConnectionState s) {State = s;} TransportType Transport; EConnectionState State; // Version number read from remote host just before connection completes int RemoteMajorVersion; // RPC version int RemoteMinorVersion; int RemotePatchVersion; SDKVersion RemoteCodeVersion; }; //----------------------------------------------------------------------------- // Generic network connection over any network transport class NetworkConnection : public Connection { protected: NetworkConnection() { } virtual ~NetworkConnection() { } public: // Thread-safe interface to set or wait on a connection state change. // All modifications of the connection state should go through this function, // on the client side. void SetState(EConnectionState s) { Mutex::Locker locker(&StateMutex); if (s != State) { State = s; if (State != Client_Connecting && State != Client_ConnectedWait) { ConnectingWait.NotifyAll(); } } } // Call this function to wait for the state to change to a connected state. void WaitOnConnecting() { Mutex::Locker locker(&StateMutex); while (State == Client_Connecting || State == Client_ConnectedWait) { ConnectingWait.Wait(&StateMutex); } } SockAddr Address; Mutex StateMutex; WaitCondition ConnectingWait; }; //----------------------------------------------------------------------------- // TCP Connection class TCPConnection : public NetworkConnection { public: TCPConnection() { } virtual ~TCPConnection() { } public: Ptr pSocket; }; //----------------------------------------------------------------------------- // Packetized TCP Connection class PacketizedTCPConnection : public TCPConnection { public: PacketizedTCPConnection() { Transport = TransportType_PacketizedTCP; } virtual ~PacketizedTCPConnection() { } }; //----------------------------------------------------------------------------- // Generic socket listener description class ListenerDescription { public: ListenerDescription() : Transport(TransportType_None) { } TransportType Transport; }; //----------------------------------------------------------------------------- // Description for a Berkley socket listener class BerkleyListenerDescription : public ListenerDescription { public: static const int DefaultMaxIncomingConnections = 64; static const int DefaultMaxConnections = 128; BerkleyListenerDescription() : MaxIncomingConnections(DefaultMaxIncomingConnections), MaxConnections(DefaultMaxConnections) { } Ptr BoundSocketToListenWith; int MaxIncomingConnections; int MaxConnections; }; //----------------------------------------------------------------------------- // Receive payload struct ReceivePayload { Connection* pConnection; // Source connection uint8_t* pData; // Pointer to data received int Bytes; // Number of bytes of data received }; //----------------------------------------------------------------------------- // Broadcast parameters class BroadcastParameters { public: BroadcastParameters() : pData(NULL), Bytes(0) { } BroadcastParameters(const void* _pData, int _bytes) : pData(_pData), Bytes(_bytes) { } public: const void* pData; // Pointer to data to send int Bytes; // Number of bytes of data received }; //----------------------------------------------------------------------------- // Send parameters class SendParameters { public: SendParameters() : pData(NULL), Bytes(0) { } SendParameters(Ptr _pConnection, const void* _pData, int _bytes) : pConnection(_pConnection), pData(_pData), Bytes(_bytes) { } public: Ptr pConnection; // Connection to use const void* pData; // Pointer to data to send int Bytes; // Number of bytes of data received }; //----------------------------------------------------------------------------- // Parameters to connect struct ConnectParameters { public: ConnectParameters() : Transport(TransportType_None) { } TransportType Transport; }; struct ConnectParametersBerkleySocket : public ConnectParameters { SockAddr RemoteAddress; Ptr BoundSocketToConnectWith; bool Blocking; ConnectParametersBerkleySocket(BerkleySocket* s, SockAddr* addr, bool blocking, TransportType transport) : RemoteAddress(*addr), BoundSocketToConnectWith(s), Blocking(blocking) { Transport = transport; } }; //----------------------------------------------------------------------------- // Listener receive result enum ListenerReceiveResult { /// The SessionListener used this message and it shouldn't be given to the user. LRR_RETURN = 0, /// The SessionListener is going to hold on to this message. Do not deallocate it but do not pass it to other plugins either. LRR_BREAK, /// This message will be processed by other SessionListeners, and at last by the user. LRR_CONTINUE, }; //----------------------------------------------------------------------------- // SessionListener // Callback interface for network events such as connecting, disconnecting, getting data, independent of the transport medium class SessionListener { public: virtual ~SessionListener(){} // Data events virtual void OnReceive(ReceivePayload* pPayload, ListenerReceiveResult* lrrOut) { OVR_UNUSED2(pPayload, lrrOut); } // Connection was closed virtual void OnDisconnected(Connection* conn) = 0; // Connection was created (some data was exchanged to verify protocol compatibility too) virtual void OnConnected(Connection* conn) = 0; // Server accepted client virtual void OnNewIncomingConnection(Connection* conn) { OnConnected(conn); } // Client was accepted virtual void OnConnectionRequestAccepted(Connection* conn) { OnConnected(conn); } // Connection attempt failed for some reason virtual void OnConnectionAttemptFailed(Connection* conn) { OnDisconnected(conn); } // Incompatible protocol virtual void OnIncompatibleProtocol(Connection* conn) { OnConnectionAttemptFailed(conn); } // Disconnected during initial handshake virtual void OnHandshakeAttemptFailed(Connection* conn) { OnConnectionAttemptFailed(conn); } // Other virtual void OnAddedToSession(Session* session) { OVR_UNUSED(session); } virtual void OnRemovedFromSession(Session* session) { OVR_UNUSED(session); } }; //----------------------------------------------------------------------------- // Session // Interface for network events such as listening on a socket, sending data, connecting, and disconnecting. Works independently of the transport medium and also implements loopback class Session : public SocketEvent_TCP, public NewOverrideBase { public: Session() : HaveFullConnections(false) { } virtual ~Session() { // Ensure memory backing the sockets array is released AllBlockingTcpSockets.ClearAndRelease(); } virtual SessionResult Listen(ListenerDescription* pListenerDescription); virtual SessionResult Connect(ConnectParameters* cp); virtual int Send(SendParameters* payload); virtual void Broadcast(BroadcastParameters* payload); // DO NOT CALL Poll() FROM MULTIPLE THREADS due to AllBlockingTcpSockets being a member virtual void Poll(bool listeners = true); virtual void AddSessionListener(SessionListener* se); virtual void RemoveSessionListener(SessionListener* se); // GetActiveSocketsCount() is not thread-safe: Socket count may change at any time. virtual int GetActiveSocketsCount(); // Packetized TCP convenience functions virtual SessionResult ListenPTCP(BerkleyBindParameters* bbp); virtual SessionResult ConnectPTCP(BerkleyBindParameters* bbp, SockAddr* RemoteAddress, bool blocking); // Closes all the sockets; useful for interrupting the socket polling during shutdown void Shutdown(); // Returns true if there is at least one successful connection // WARNING: This function may not be in sync across threads, but it IS atomic bool ConnectionSuccessful() const { return HaveFullConnections.load(std::memory_order_relaxed); } // Get count of successful connections (past handshake point) // WARNING: This function is not thread-safe int GetConnectionCount() const { return FullConnections.GetSizeI(); } Ptr GetConnectionAtIndex(int index); protected: virtual Ptr AllocConnection(TransportType transportType); Lock SocketListenersLock, ConnectionsLock, SessionListenersLock; Array< Ptr > SocketListeners; // List of active sockets Array< Ptr > AllConnections; // List of active connections stuck at the versioning handshake Array< Ptr > FullConnections; // List of active connections past the versioning handshake Array< SessionListener* > SessionListeners; // List of session listeners Array< Ptr< Net::TCPSocket > > AllBlockingTcpSockets; // Preallocated blocking sockets array std::atomic HaveFullConnections; // Tools Ptr findConnectionBySocket(Array< Ptr >& connectionArray, Socket* s, int *connectionIndex = NULL); // Call with ConnectionsLock held Ptr findConnectionBySockAddr(SockAddr* address); // Call with ConnectionsLock held int invokeSessionListeners(ReceivePayload*); void invokeSessionEvent(void(SessionListener::*f)(Connection*), Connection* pConnection); // TCP virtual void TCP_OnRecv(Socket* pSocket, uint8_t* pData, int bytesRead); virtual void TCP_OnClosed(TCPSocket* pSocket); virtual void TCP_OnAccept(TCPSocket* pListener, SockAddr* pSockAddr, SocketHandle newSock); virtual void TCP_OnConnected(TCPSocket* pSocket); public: static void SetSingleProcess(bool enable); static bool IsSingleProcess(); protected: Session* SingleTargetSession; // Target for SingleProcess mode }; }} // OVR::Net #endif